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Add Lua as Compile Target in Viewer Script Editor #3423

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bennettgoble opened this issue Jan 17, 2025 · 2 comments
Open
2 tasks

Add Lua as Compile Target in Viewer Script Editor #3423

bennettgoble opened this issue Jan 17, 2025 · 2 comments
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@bennettgoble
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bennettgoble commented Jan 17, 2025

Description

Modify the script editor to allow Lua as a compile target (in addition to LSL)

Old:
Image

New (Wireframe):
Image

Acceptance Criteria

  • "Lua" available as a compile option when editing scripts on Lua-enabled regions
  • Lua should not be listed as an option if it is not supported by the region
@bennettgoble bennettgoble added the triage Flags issues that need to be triaged label Jan 17, 2025
@LLGuru LLGuru self-assigned this Jan 17, 2025
@LLGuru
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LLGuru commented Jan 22, 2025

Hi @bennettgoble

There are some questions

  • Which branch in the server repo contains the corresponded changes?
  • What should happen if the object with the script targeted to Lua is moved to the region with no Lua support?

Thanks!

@LLGuru
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LLGuru commented Jan 24, 2025

Implemented in #3467

Region with no Lua support ("Lua" option is disabled):
Image

The server part is implemented in https://github.com/secondlife/server/pull/1676

@vir-linden vir-linden removed the triage Flags issues that need to be triaged label Jan 28, 2025
@vir-linden vir-linden assigned marchcat and unassigned LLGuru Jan 28, 2025
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