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creation.h
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#define ORIGIN (8*8*40+20+2)*4
#define LEFT_WALL (4518+40*16)*4
#define KNIGHT_PEOPLE 32
#define BAD_PEOPLE 16
#define MAGNET_SPRITE 74
#define FIGHT_SPRITE 70
#define SHIELD_SPRITE 68
#define GODS_MAGNET 45
#define DEVILS_MAGNET 46
#define FLAG_SPRITE 64
#define SIDE_WALL1 77
#define SIDE_WALL2 76
#define VICTORY_SPRITE 85
#define WATER_SPRITE 93
#define WAIT_SPRITE 101
#define FIRE_SPRITE 105
#define KNIGHT_DROWNS 109
#define KNIGHT_WIN_SPRITE 117
#define KNIGHT_WAITS_SPRITE 125
#define ROCK_BLOCK 47
#define WATER_BLOCK 0
#define FARM_BLOCK 31
#define FLAT_BLOCK 15
#define ROCK_LAND_FOOD -15
#define FLAT_LAND_FOOD 15
#define START_FOOD 50
//#define MAX_FOOD START_FOOD+FLAT_LAND_FOOD*17
#define CITY_FOOD MAX_FOOD*10
#define CITY_CENTRE 42
#define CITY_TOWER 41
#define CITY_WALL2 44
#define FIRST_TOWN 32
#define MAP_WIDTH 64
#define MAP_HEIGHT 64
#define FUNNY 209
#define TUNE_HEART1 71
#define TUNE_HEART2 72
#define MUSIC_TEMPO 10
//#define IN_TOWN 1
//#define ON_MOVE 2
//#define IN_BATTLE 3
//#define IN_WATER 4
//#define WAIT_FOR_ME 5
//#define I_AM_WAITING 6
//#define IN_RUIN 7
#define FLAGS 0
#define PLAYER 1
#define IQ 2
#define WEAPONS 3
#define POPULATION 4
#define BATTLE_POPULATION 6
#define AT_POS 8
#define DIRECTION 10
#define FRAME 12
#define HEAD_FOR 16
#define IN_OUT 20
#define STATUS 22
#define MAGNET_LAST_MOVE 23
#define SIZEOF_PEEP (sizeof(p_peeps)) //24
#define M_CARRIED 0
#define M_GO_TO 2
#define M_FLAGS 4
#define M_NO_TOWNS 6
#define M_POPULATION 8
#define M_MANA 12
#define M_SIZEOF_MAGNET 16
//#define S_X 0
#define S_Y 2
#define S_FRAME 4
#define S_WHO 6
#define S_SIZEOF_SPRITE 8