Domain Spells
-------------
Level 1
cause fear (Death)
Saves: Will partial
DC: 14
Casting: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Range: Close (55 ft.)
Components: V, S
SR: Yes
Effect: The affected creature becomes frightened.
Target: One living creature with 5 or fewer HD
deathwatch (Repose)
Saves: None DC:
Casting: 1 standard action
Duration: 130 minutes
Range: 30 ft.
Components: V, S
SR: No
Effect: Using the powers of necromancy, you can determine the
condition of creatures near death within the spell's range.
Target: Cone-shaped emanation
Level 2
death knell (Death)
Saving: Will negates
DC:
Casting: 1 standard action
Duration: instantaneous/10 minutes per HD of subject; see text
Range: Touch
Components: V, S
SR: yes
Effect: You draw forth the ebbing life force of a creature and
use it to fuel your own power. Upon casting this spell, you
touch a living creature that has –1 or fewer hit points. If
the subject fails its saving throw, it dies, and you gain 1d8
temporary hit points and a +2 enhancement bonus to Strength.
Additionally, your effective caster level goes up by +1,
improving spell e ects dependent on caster level. This
increase in effective caster level does not grant you access
to more spells. These effects last for 10 minutes per HD of
the subject creature.
Target: Living creature touched
gentle repose (Repose)
Saves: Will negates (object)
DC: 15
Casting: 1 standard action
Duration: 13 days
Range: Touch
Components: V, S, M/DF
SR: Yes (object)
Effect: You preserve the remains of a dead creature so that they
do not decay.
Target: Corpse touched
Level 3
animate dead (Death, Souls)
Saves: none
DC:
Casting: 1 standard action
Duration: instantaneous
Range: touch
Components V, S, M (an onyx gem worth at least 25 gp per HD of the undead)
SR: no
Effect: This spell turns corpses into undead skeletons or zombies that obey your spoken commands.
Target: one or more corpses touched
Level 4
death ward (Death, Repose)
Saves: Will negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
Target: Living creature touched
Level 5
slay living (Death, Repose)
Saves: Fortitude partial
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: You can attempt to slay any one living creature.
Target: Living creature touched
Level 6
create undead (Death)
Saves: None
DC:
Casting: 1 hour
Duration: instantaneous
range: close (25ft + 5ft/2 levels)
Components: V, S, M (a clay pot filled with grave dirt and an onyx
SR: No
Effect: A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level.
Target one corpse
antilife shield (Souls)
Components V, S, DF
Casting Time 1 round
Range 10 ft.
Duration 1 min./level (D)
Saving Throw none
Spell Resistance yes
Effect: You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
Target: 10-ft.-radius emanation, centered on you
Level 7
destruction (Death, Repose)
Saves: Fortitude partial
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, F
SR: Yes
Effect: This spell instantly delivers 130 points of damage.
Target: One creature
Level 8
create greater undead (Death)
Saves: None
DC:
Casting: 1 hour
Duration: instantaneous
range: close (25ft + 5ft/2 levels)
Components: V, S, M (a clay pot filled with grave dirt and an onyx
SR: No
Effect: A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level.
Target one corpse
waves of exhaustion (Repose)
Casting Time 1 standard action
Components V, S
Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no
Spell Resistance yes
Effect: Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is already exhausted.
Level 9
wail of the banshee (Death)
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level within a 40-ft.-radius spread
Duration instantaneous
Saving Throw Fortitude negates
Spell Resistance yes
Effect: When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin are affected first.
trap the soul (Souls)
Casting Time 1 standard action or see text
Components V, S, M (gem worth 1,000 gp per HD of the trapped creature)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration permanent; see text
Saving Throw see text
Spell Resistance yes; see text
Effect: Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane, it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.
Cleric Spells
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Level 0
Bleed (Necromancy)
Saves: Will negates
DC: 13
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes
Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying.
Target: One living creature
Create Water (Conjuration)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: No
Effect: This spell generates wholesome, drinkable water, just like clean rain water.
Target: Up to 26 gallons of water
Detect Magic (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 13 minutes [D]
Range: 60 ft.
Components: V, S
SR: No
Effect: You detect magical auras.
Target: Cone-shaped emanation
Detect Poison (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: No
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
Target: One creature, one object, or a 5-ft. cube
Guidance (Divination)
Saves: Will negates (harmless)
DC: 13
Casting: 1 standard action
Duration: 1 minute or until discharged
Range: Touch
Components: V, S
SR: Yes
Effect: This spell imbues the subject with a touch of divine guidance.
Target: Creature touched
Light (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, M/DF
SR: No
Effect: This spell causes a touched object to glow like a torch.
Target: Object touched
Mending (Transmutation)
Saves: Will negates (harmless, object)
DC: 13
Casting: 10 minutes
Duration: Instantaneous
Range: 10 ft.
Components: V, S
SR: Yes (harmless, object)
Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object.
Target: One object of up to 13 lb.
Purify Food and Drink (Transmutation)
Saves: Will negates (object)
DC: 13
Casting: 1 standard action
Duration: Instantaneous
Range: 10 ft.
Components: V, S
SR: Yes (object)
Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
Target: 13 cu. ft. of contaminated food and water
Read Magic (Divination)
Saves:
DC:
Casting: 1 standard action
Duration: 130 minutes
Range: Personal
Components: V, S, F
SR:
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Target: You
Resistance (Abjuration)
Saves: Will negates (harmless)
DC: 13
Casting: 1 standard action
Duration: 1 minute
Range: Touch
Components: V, S, M/DF
SR: Yes (harmless)
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Target: Creature touched
Spark (Evocation, FireSchool)
Saves: Fortitude negates (object)
DC: 13
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V or S
SR: Yes (object)
Effect: Ignites flammable objects.
Target: one Fine object
Stabilize (Conjuration)
Saves: Will negates (harmless)
DC: 13
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless)
Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Target: One living creature
Virtue (Transmutation)
Saves: None
DC:
Casting: 1 standard action
Duration: 1 min.
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
Target: Creature touched
Level 1
Ant Haul (Transmutation)
Saves: Fortitude negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 26 hours
Range: Touch
Components: V, S, M/DF (a small pulley)
SR: Yes (harmless)
Effect: Triples carrying capacity of a creature.
Target: creature touched
Bane (Enchantment)
Saves: Will negates
DC: 14
Casting: 1 standard action
Duration: 13 minutes
Range: 50 ft.
Components: V, S, DF
SR: Yes
Effect: Bane fills your enemies with fear and doubt.
Target: 50-ft.-radius burst, centered on you
Bless (Enchantment)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: 50 ft.
Components: V, S, DF
SR: Yes (harmless)
Effect: Bless fills your allies with courage.
Target: The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water (Transmutation)
Saves: Will negates (object)
DC: 14
Casting: 1 minute
Duration: Instantaneous
Range: Touch
Components: V, S, M
SR: Yes (object)
Effect: This transmutation imbues a flask of water with positive energy, turning it into holy water.
Target: Flask of water touched
Cause Fear (Necromancy)
Saves: Will partial
DC: 14
Casting: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Range: Close (55 ft.)
Components: V, S
SR: Yes
Effect: The affected creature becomes frightened.
Target: One living creature with 5 or fewer HD
Command (Enchantment)
Saves: Will negates
DC: 14
Casting: 1 standard action
Duration: 1 round
Range: Close (55 ft.)
Components: V
SR: Yes
Effect: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
Target: One living creature
Comprehend Languages (Divination)
Saves: DC:
Casting: 1 standard action
Duration: 130 minutes
Range: Personal
Components: V, S, M/DF
SR:
Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Target: You
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text
DC: 14
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless); see text
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
Target: Creature touched
Dancing Lantern (Transmutation, FireSchool)
Saves: None DC:
Casting: 1 standard action
Duration: 13 hours [D]
Range: Touch
Components: V, S, F (a lantern)
SR: No
Effect: Animates a lantern that follows you.
Target: Animates one lantern
Deathwatch (Necromancy)
Saves: None DC:
Casting: 1 standard action
Duration: 130 minutes
Range: 30 ft.
Components: V, S
SR: No
Effect: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
Target: Cone-shaped emanation
Detect Chaos (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 130 minutes [D]
Range: 60 ft.
Components: V, S, DF
SR: No Effect: You can sense the auras of chaotic creatures.
Target: Cone-shaped emanation
Detect Evil (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 130 minutes [D]
Range: 60 ft.
Components: V, S, DF
SR: No Effect: You can sense the presence of evil.
Target: Cone-shaped emanation
Detect Good (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 130 minutes [D]
Range: 60 ft.
Components: V, S, DF
SR: No
Effect: You can sense the presence of good.
Target: Cone-shaped emanation
Detect Law (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 130 minutes [D]
Range: 60 ft.
Components: V, S, DF
SR: No
Effect: You can sense the auras of lawful creatures.
Target: Cone-shaped emanation
Detect Undead (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: Concentration, up to 13 minutes [D]
Range: 60 ft.
Components: V, S, M/DF
SR: No Effect: You can detect the aura that surrounds undead creatures.
Target: Cone-shaped emanation
Divine Favor (Evocation)
Saves:
DC:
Casting: 1 standard action
Duration: 1 minute
Range: Personal Components: V, S, DF
SR:
Effect: Calling upon the strength and wisdom of a deity, you gain a +3 luck bonus on attack and weapon damage rolls.
Target: You
Doom (Necromancy)
Saves: Will negates
DC: 14
Casting: 1 standard action
Duration: 13 minutes
Range: Medium (230 ft.)
Components: V, S, DF
SR: Yes
Effect: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Target: One living creature
Endure Elements (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 24 hours
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
Target: Creature touched
Entropic Shield (Abjuration)
Saves:
DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Personal Components: V, S
SR:
Effect: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Target: You
Hide from Undead (Abjuration)
Saves: Will negates (harmless); see text
DC: 14
Casting: 1 standard action
Duration: 130 minutes [D]
Range: Touch
Components: V, S, DF
SR: Yes
Effect: Undead cannot see, hear, or smell creatures warded by this spell.
Target: 13 creatures touched
Inflict Light Wounds (Necromancy)
Saves: Will half
DC: 14 Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage.
Target: Creature touched
Magic Stone (Transmutation)
Saves: Will negates (harmless, object)
DC: 14
Casting: 1 standard action
Duration: 30 minutes or until discharged
Range: Touch
Components: V, S, DF
SR: Yes (harmless, object)
Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
Target: Up to three pebbles touched
Magic Weapon (Transmutation)
Saves: Will negates (harmless, object)
DC: 14
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless, object)
Effect: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Target: Weapon touched
Obscuring Mist (Conjuration, WaterSchool)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: 20 ft.
Components: V, S
SR: No
Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
Target: Cloud spreads in 20-ft. radius from you, 20 ft. high
Protection from Chaos (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
Target: Creature touched
Protection from Evil (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
Target: Creature touched
Protection from Law (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.
Target: Creature touched
Remove Fear (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 10 minutes; see text
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless)
Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
Target: 4 creatures, no two of which can be more than 30 ft. apart
Sanctuary (Abjuration)
Saves: Will negates
DC: 14
Casting: 1 standard action
Duration: 13 rounds
Range: Touch
Components: V, S, DF
SR: No
Effect: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
Target: Creature touched
Shield of Faith (Abjuration)
Saves: Will negates (harmless)
DC: 14
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M
SR: Yes (harmless)
Effect: This spell creates a shimmering, magical field around the target that averts and deflects attacks.
Target: Creature touched
Summon Monster I (Conjuration)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell summons an extraplanar creature.
Target: One summoned creature
Level 2
Aid (Enchantment)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 10 temporary hit points.
Target: Living creature touched
Align Weapon (Transmutation)
Saves: Will negates (harmless, object)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless, object)
Effect: Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.
Target: Weapon touched or 50 projectiles [all of which must be together at the time of casting]
Augury (Divination)
Saves:
DC:
Casting: 1 minute
Duration: Instantaneous
Range: Personal
Components: V, S, M, F
SR:
Effect: An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
Target: You
Bear's Endurance (Transmutation)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M/DF
SR: Yes
Effect: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
Target: Creature touched
Blessing of Courage and Life (Conjuration)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 minutes [see below]
Range: Close (55 ft.)
Components: V, S, DF
SR: Yes (harmless)
Effect: Grants a +2 bonus on saves vs. fear and death.
Target: one living creature
Bull's Strength (Transmutation)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M/DF
SR: Yes (harmless)
Effect: The subject becomes stronger granting a +4 enhancement bonus to Strength.
Target: Creature touched
Calm Emotions (Enchantment)
Saves: Will negates
DC: 15
Casting: 1 standard action
Duration: Concentration, up to 13 rounds [D]
Range: Medium (230 ft.)
Components: V, S, DF
SR: Yes
Effect: This spell calms agitated creatures.
Target: Creatures in a 20-ft.-radius spread
Consecrate (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 26 hours
Range: Close (55 ft.)
Components: V, S, M, DF
SR: No
Effect: This spell blesses an area with positive energy.
Target: 20-ft.-radius emanation
Cure Moderate Wounds (Conjuration)
Saves: Will half (harmless) or Will half; see text
DC: 15
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless) or yes; see text
Effect: When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage.
Target: Creature touched
Darkness (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Touch
Components: V, M/DF
SR: No
Effect: This spell causes an object to radiate darkness out to a 20-foot radius.
Target: Object touched
Delay Poison (Conjuration)
Saves: Fortitude negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 hours
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The subject becomes temporarily immune to poison.
Target: Creature touched
Eagle's Splendor (Transmutation)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M/DF
SR: Yes
Effect: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.
Target: Creature touched
Enthrall (Enchantment)
Saves: Will negates; see text
DC: 15
Casting: 1 round
Duration: 1 hour or less
Range: Medium (230 ft.)
Components: V, S
SR: Yes
Effect: If you have the attention of a group of creatures, you can use this spell to hold them enthralled.
Target: Any number of creatures
Find Traps (Divination)
Saves:
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Personal Components: V, S
SR:
Effect: You gain intuitive insight into the workings of traps.
Target: You
Gentle Repose (Necromancy)
Ghostbane Dirge (Transmutation)
Saves: Will negates
DC: 15
Casting: 1 standard action
Duration: 13 rounds
Range: Close (55 ft.)
Components: V, S, M/DF (an old reed from a wind instrument)
SR: Yes
Effect: Incorporeal creature takes half damage from nonmagical weapons.
Target: one incorporeal creature
Grace (Abjuration)
Saves:
DC:
Casting: 1 swift action
Duration: see text
Range: Personal
Components: V
SR:
Effect: Movement doesn't provoke attacks of opportunity.
Target: You
Hold Person (Enchantment)
Saves: Will negates; see text
DC: 15
Casting: 1 standard action
Duration: 13 rounds [D]; see text
Range: Medium (230 ft.)
Components: V, S, F/DF
SR: Yes
Effect: The subject becomes paralyzed and freezes in place.
Target: One humanoid creature
Inflict Moderate Wounds (Necromancy)
Saves: Will half
DC: 15
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: When laying your hand upon a creature, you channel negative energy that deals 2d8+10 points of damage.
Target: Creature touched
Instant Armor (Conjuration)
Saves: DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Personal Components: V, S, DF
SR:
Effect: Summon armor temporarily replacing your current attire.
Target: You
Make Whole (Transmutation)
Saves: Will negates (harmless, object)
DC: 15
Casting: 10 minutes
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless, object)
Effect: This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature.
Target: One object of up to 130 cu. ft. or one construct creature of any size
Owl's Wisdom (Transmutation)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M/DF
SR: Yes
Effect: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
Target: Creature touched
Remove Paralysis (Conjuration)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless)
Effect: You can free one or more creatures from the effects of temporary paralysis or related magic.
Target: Up to four creatures, no two of which can be more than 30 ft. apart
Resist Energy (Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: Fortitude negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
Target: Creature touched
Restoration (Lesser) (Conjuration)
Saves: Will negates (harmless)
DC: 15
Casting: 3 rounds
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Target: Creature touched
Share Language (Divination)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 24 hours
Range: Touch
Components: V, S, M (a page from a dictionary)
SR: Yes (harmless)
Effect: Subject understands chosen language.
Target: creature touched
Shatter (Evocation, EarthSchool)
Saves: Will negates (object); Will negates (object) or Fortitude half; see text
DC: 15
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes
Effect: Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Target: Or Target 5-ft.-radius spread; or one solid object or one crystalline creature
Shield Other (Abjuration)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 hours [D]
Range: Close (55 ft.)
Components: V, S, F
SR: Yes (harmless)
Effect: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
Target: One creature
Silence (Illusion)
Saves: Will negates; see text or none (object)
DC: 15
Casting: 1 round
Duration: 13 rounds [D]
Range: Long (920 ft.)
Components: V, S
SR: Yes; see text or no (object)
Effect: Upon the casting of this spell, complete silence prevails in the affected area.
Target: 20-ft.-radius emanation centered on a creature, object, or point in space
Sound Burst (Evocation)
Saves: Fortitude partial
DC: 15
Casting: 1 standard action
Duration: Instantaneous Range: Close (55 ft.)
Components: V, S, F/DF
SR: Yes
Effect: You blast an area with a tremendous cacophony.
Target: 10-ft.-radius spread
Spiritual Weapon (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 rounds [D]
Range: Medium (230 ft.)
Components: V, S, DF
SR: Yes
Effect: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+4 force damage per hit.
Target: Magic weapon of force
Status (Divination)
Saves: Will negates (harmless)
DC: 15
Casting: 1 standard action
Duration: 13 hours
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.
Target: 4 living creatures
Summon Monster II (Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
Target: One summoned creature
Undetectable Alignment (Abjuration)
Saves: Will negates (object)
DC: 15
Casting: 1 standard action
Duration: 24 hours
Range: Close (55 ft.)
Components: V, S
SR: Yes (object)
Effect: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
Target: One creature or object
Weapon of Awe (Transmutation)
Saves: Will negates (harmless, object)
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless, object)
Effect: Weapon gets +2 on damage rolls.
Target: weapon touched
Zone of Truth (Enchantment)
Saves: Will negates
DC: 15
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, DF
SR: Yes
Effect: Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.
Target: 20-ft.-radius emanation
Level 3
Bestow Curse (Necromancy)
Saves: Will negates
DC: 16
Casting: 1 standard action
Duration: Permanent
Range: Touch
Components: V, S
SR: Yes
Effect: You place a curse on the subject.
Target: Creature touched
Blindness/Deafness (Necromancy)
Saves: Fortitude negates
DC: 16
Casting: 1 standard action
Duration: Permanent [D]
Range: Medium (230 ft.)
Components: V
SR: Yes
Effect: You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
Target: One living creature
Blood Biography (Divination)
Saves: Will negates (see text)
DC: 16
Casting: 1 minute
Duration: Instantaneous
Range: Touch
Components: V, S, M/DF (a scrap of parchment)
SR: No
Effect: Learn about a creature with its blood.
Target: one creature's blood or one bloodstain
Continual Flame (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: Permanent
Range: Touch
Components: V, S, M
SR: No
Effect: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
Target: Object touched
Create Food and Water (Conjuration)
Saves: None
DC:
Casting: 10 minutes
Duration: 24 hours; see text
Range: Close (55 ft.)
Components: V, S
SR: No
Effect: The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland.
Target: Food and water to sustain 39 humans or 13 horses for 24 hours
Cure Serious Wounds (Conjuration)
Saves: Will half (harmless) or Will half; see text
DC: 16
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless) or yes; see text
Effect: When laying your hand upon a living creature, you channel positive energy that cures 3d8+13 points of damage.
Target: Creature touched
Daylight (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 130 minutes [D]
Range: Touch
Components: V, S
SR: No
Effect: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
Target: Object touched
Deeper Darkness (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Touch
Components: V, M/DF
SR: No
Effect: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps.
Target: Object touched
Dispel Magic (Abjuration)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Medium (230 ft.)
Components: V, S
SR: No
Effect: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
Target: One spellcaster, creature, or object
Elemental Speech (Divination, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves:
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Personal
Components: V, S, M (iron filings)
SR:
Effect: Enables you to speak to elementals and some creatures.
Target: You
Enter Image (Transmutation)
Saves: None
DC:
Casting: 1 standard action
Duration: concentration
Range: 650 ft.
Components: V, S, M/DF (a drop of paint and a ball of clay)
SR: No
Effect: Transfers your consciousness to an object bearing your likeness.
Target: transfer consciousness to any object bearing your likeness
Glyph of Warding (Abjuration)
Saves: See text
DC: 16
Casting: 10 minutes
Duration: Permanent until discharged [D]
Range: Touch
Components: V, S, M
SR: No (object) and yes; see text
Effect: This powerful inscription harms those who enter, pass, or open the warded area or object.
Target: Object touched or up to 65 sq. ft.
Guiding Star (Divination)
Saves:
DC:
Casting: 1 minute
Duration: 13 days [D]
Range: Personal
Components: V, S, M (a spool of thread or string)
SR:
Effect: Know approximate distance from where you cast this spell.
Target: You
Helping Hand (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 hours
Range: 5 miles
Components: V, S, DF
SR: No
Effect: You create the ghostly image of a hand, which you can send to find a creature within 5 miles.
Target: Ghostly hand
Inflict Serious Wounds (Necromancy)
Saves: Will half
DC: 16
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: When laying your hand upon a creature, you channel negative energy that deals 3d8+13 points of damage.
Target: Creature touched
Invisibility Purge (Evocation)
Saves:
DC:
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Personal Components: V, S
SR:
Effect: You surround yourself with a sphere of power with a radius of 65 feet that negates all forms of invisibility.
Target: You
Locate Object (Divination)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Long (920 ft.)
Components: V, S, F/DF
SR: No
Effect: You sense the direction of a well-known or clearly visualized object.
Target: Circle, centered on you, with a radius of 920 ft.
Magic Circle against Chaos (Abjuration)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.
Target: 10-ft.-radius emanation from touched creature
Magic Circle against Evil (Abjuration)
Saves: Will negates (harmless)
DC: 16 Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.
Target: 10-ft.-radius emanation from touched creature
Magic Circle against Law (Abjuration)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, M/DF
SR: No; see text
Effect: All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either.
Target: 10-ft.-radius emanation from touched creature
Magic Vestment (Transmutation)
Saves: Will negates (harmless, object)
DC: 16
Casting: 1 standard action
Duration: 13 hours
Range: Touch
Components: V, S, DF
SR: Yes (harmless, object)
Effect: You imbue a suit of armor or a shield with an enhancement bonus of +3.
Target: Armor or shield touched
Meld into Stone (Transmutation)
Saves: DC:
Casting: 1 standard action
Duration: 130 minutes
Range: Personal
Components: V, S, DF
SR:
Effect: Meld into stone enables you to meld your body and possessions into a single block of stone.
Target: You
Nap Stack (Necromancy)
Saves: Will negates (harmless)
DC: 16
Casting: 1 minute
Duration: 8 hours
Range: 30 ft.
Components: V, S, M (a little silk pillow worth 100 gp)
SR: Yes (harmless)
Effect: Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Target: 30-ft.-radius emanation
Obscure Object (Abjuration)
Saves: Will negates (object)
DC: 16 Casting: 1 standard action
Duration: 8 hours [D]
Range: Touch
Components: V, S, M/DF
SR: Yes (object)
Effect: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.
Target: One object touched of up to 1300 lbs.
Prayer (Enchantment)
Saves: None DC:
Casting: 1 standard action
Duration: 13 rounds Range: 40 ft.
Components: V, S, DF
SR: Yes
Effect: You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
Target: All allies and foes within a 40-ft.-radius burst centered on you
Protection from Energy (Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: Fortitude negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 130 minutes or until discharged
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
Target: Creature touched
Remove Blindness/Deafness (Conjuration)
Saves: Fortitude negates (harmless)
DC: 16
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: Remove blindness/deafness cures blindness or deafness.
Target: Creature touched
Remove Curse (Abjuration)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: Remove curse can remove all curses on an object or a creature.
Target: Creature or object touched
Remove Disease (Conjuration)
Saves: Fortitude negates (harmless)
DC: 16
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: Remove disease can cure all diseases from which the subject is suffering.
Target: Creature touched
Sacred Bond (Conjuration)
Saves: Will negates (harmless)
DC: 16
Casting: 1 round
Duration: 130 minutes [D]
Range: Touch; see text
Components: V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)
SR: Yes (harmless)
Effect: Cast touch healing spells from a distance.
Target: creature touched
Searing Light (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Medium (230 ft.)
Components: V, S
SR: Yes
Effect: Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 5d8 points of damage.
Target: Ray
Speak with Dead (Necromancy)
Saves: Will negates; see text
DC: 16
Casting: 10 minutes
Duration: 13 minutes
Range: 10 ft.
Components: V, S, DF
SR: No
Effect: You grant the semblance of life to a corpse, allowing it to answer questions.
Target: One dead creature
Stone Shape (Transmutation, EarthSchool)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S, M/DF
SR: No
Effect: You can form an existing piece of stone into any shape that suits your purpose.
Target: Stone or stone object touched, up to 23 cu. ft.
Summon Monster III (Conjuration)
Saves: None DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
Target: One summoned creature
Water Breathing (Transmutation, WaterSchool)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 26 hours; see text
Range: Touch
Components: V, S, M/DF
SR: Yes (harmless)
Effect: The transmuted creatures can breathe water freely.
Target: Living creatures touched
Water Walk (Transmutation)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 130 minutes [D]
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The transmuted creatures can tread on any liquid as if it were firm ground.
Target: 13 touched creatures
Wind Wall (Evocation, AirSchool)
Saves: None; see text
DC: 16
Casting: 1 standard action
Duration: 13 rounds
Range: Medium (230 ft.)
Components: V, S, M/DF
SR: Yes
Effect: An invisible vertical curtain of wind appears.
Target: Wall up to 130 ft. long and 65 ft. high [S]
Wrathful Mantle (Evocation)
Saves: Will negates (harmless)
DC: 16
Casting: 1 standard action
Duration: 13 minutes
Range: Touch or 5 ft.; see text
Components: V, S, DF
SR: Yes (harmless)
Effect: Subject shines and gets 3 on all saves.
Target: creature touched or all creatures within 5 ft.; see text
Level 4
Air Walk (Transmutation)
Saves: None
DC:
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The subject can tread on air as if walking on solid ground.
Target: Creature [Gargantuan or smaller] touched
Blessing of Fervor (Transmutation)
Saves: Fortitude negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 13 rounds
Range: Close (55 ft.)
Components: V, S, DF
SR: Yes (harmless)
Effect: Gives allies a choice of benefits.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Chaos Hammer (Evocation)
Saves: Will partial; see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous [1d6 rounds]; see text
Range: Medium (230 ft.)
Components: V, S
SR: Yes
Effect: You unleash chaotic power to smite your enemies in the form of a multicolored explosion of leaping, ricocheting energy.
Target: 20-ft.-radius burst
Control Water (Transmutation)
Saves: None; see text
DC: 17
Casting: 1 standard action
Duration: 130 minutes [D]
Range: Long (920 ft.)
Components: V, S, M/DF
SR: No
Effect: This spell has two different applications, both of which control water in different ways.
Target: Water in a volume of 130 ft. by 130 ft. by 26 ft. [S]
Cure Critical Wounds (Conjuration)
Saves: Will half (harmless); see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless); see text
Effect: When laying your hand upon a living creature, you channel positive energy that cures 4d8+13 points of damage.
Target: Creature touched
Death Ward (Necromancy)
Saves: Will negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
Target: Living creature touched
Dimensional Anchor (Abjuration)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Medium (230 ft.)
Components: V, S
SR: Yes (object)
Effect: A green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel.
Target: Ray
Discern Lies (Divination)
Saves: Will negates
DC: 17
Casting: 1 standard action
Duration: Concentration, up to 13 rounds
Range: Close (55 ft.)
Components: V, S, DF
SR: No
Effect: You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Dismissal (Abjuration)
Saves: Will negates; see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, DF
SR: Yes
Effect: This spell forces an extraplanar creature back to its proper plane if it fails a Will save.
Target: One extraplanar creature
Divination (Divination)
Saves: DC:
Casting: 10 minutes
Duration: Instantaneous
Range: Personal
Components: V, S, M
SR:
Effect: A divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.
Target: You
Divine Power (Evocation)
Saves:
DC:
Casting: 1 standard action
Duration: 13 rounds
Range: Personal
Components: V, S, DF
SR:
Effect: You imbue yourself with strength and skill in combat and gain a +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks.
Target: You
Freedom of Movement (Abjuration)
Saves: Will negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 130 minutes
Range: Personal or touch
Components: V, S, M, DF
SR: Yes (harmless)
Effect: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
Target: You or creature touched
Giant Vermin (Transmutation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, DF
SR: Yes
Effect: You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts.
Target: 1 or more vermin, no two of which can be more than 30 ft. apart
Holy Smite (Evocation)
Saves: Will partial; see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous [1 round]; see text
Range: Medium (230 ft.)
Components: V, S
SR: Yes
Effect: You draw down holy power to smite your enemies.
Target: 20-ft.-radius burst
Imbue with Spell Ability (Evocation)
Saves: Will negates (harmless)
DC: 17
Casting: 10 minutes
Duration: Permanent until discharged [D]
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: You transfer some of your currently prepared spells, and the ability to cast them, to another creature.
Target: Creature touched; see text
Inflict Critical Wounds (Necromancy)
Saves: Will half
DC: 17
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: When laying your hand upon a creature, you channel negative energy that deals 4d8+13 points of damage.
Target: Creature touched
Magic Weapon (Greater) (Transmutation)
Saves: Will negates (harmless, object)
DC: 17 Casting: 1 standard action
Duration: 13 hours
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes (harmless, object)
Effect: This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +3.
Target: One weapon or 50 projectiles [all of which must be together at the time of casting]
Neutralize Poison (Conjuration)
Saves: Will negates (harmless, object)
DC: 17
Casting: 1 standard action
Duration: Instantaneous or 130 minutes; see text
Range: Touch
Components: V, S, M/DF
SR: Yes (harmless, object)
Effect: You detoxify any sort of venom in the creature or object touched.
Target: Creature or object of up to 13 cu. ft. touched
Order's Wrath (Evocation)
Saves: Will partial; see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous [1 round]; see text
Range: Medium (230 ft.) Components: V, S
SR: Yes
Effect: You channel lawful power to smite enemies.
Target: Nonlawful creatures within a burst that fills a 30-ft. cube
Planar Adaptation (Transmutation, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves:
DC:
Casting: 1 standard action
Duration: 13 hours [D]
Range: Personal Components: V
SR:
Effect: Resist harmful effects of other plane.
Target: You
Planar Ally (Lesser) (Conjuration)
Saves: None
DC:
Casting: 10 minutes
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, M, DF
SR: No
Effect: By casting this spell, you request your deity to send you an outsider [of 6 HD or less] of the deity's choice.
Target: One called outsider of 6 HD or less
Poison (Necromancy)
Saves: Fortitude negates; see text
DC: 17
Casting: 1 standard action
Duration: Instantaneous; see text
Range: Touch
Components: V, S, DF
SR: Yes
Effect: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.
Target: Living creature touched
Repel Vermin (Abjuration)
Saves: None or Will negates; see text
DC: 17
Casting: 1 standard action
Duration: 130 minutes [D]
Range: 10 ft.
Components: V, S, DF
SR: Yes
Effect: An invisible barrier holds back vermin.
Target: 10-ft.-radius emanation centered on you
Rest Eternal (Necromancy)
Saves: None DC:
Casting: 1 round
Duration: permanent
Range: Touch
Components: V, S, M/DF (ashes and a vial of holy or unholy water)
SR: No
Effect: Dead creature cannot be revived.
Target: one dead creature touched
Restoration (Conjuration)
Saves: Will negates (harmless)
DC: 17 Casting: 3 rounds
Duration: Instantaneous
Range: Touch
Components: V, S, M
SR: Yes (harmless)
Effect: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.
Target: Creature touched
Sending (Evocation)
Saves: None
DC:
Casting: 10 minutes
Duration: 1 round; see text
Range: See text
Components: V, S, M/DF
SR: No
Effect: You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject.
Target: One creature
Spell Immunity (Abjuration)
Saves: Will negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The warded creature is immune to the effects of one specified spell for every four levels you have.
Target: Creature touched
Spiritual Ally (Evocation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 rounds [D]
Range: Medium (230 ft.)
Components: V, S, DF
SR: Yes
Effect: Creates a divine ally to aid you.
Target: spiritual ally of force
Summon Monster IV (Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Target: One summoned creature
Tongues (Divination)
Saves: Will negates (harmless)
DC: 17
Casting: 1 standard action
Duration: 130 minutes
Range: Touch
Components: V, M/DF
SR: No
Effect: This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.
Target: Creature touched
Level 5
Atonement (Abjuration)
Saves: None
DC:
Casting: 1 hour
Duration: Instantaneous
Range: Touch
Components: V, S, M, F/DF
SR: Yes
Effect: This spell removes the burden of misdeeds from the subject.
Target: Living creature touched
Break Enchantment (Abjuration)
Saves: See text
DC: 18
Casting: 1 minute
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: No
Effect: This spell frees victims from enchantments, transmutations, and curses.
Target: Up to one creature per level, all within 30 ft. of each other
Breath of Life (Conjuration)
Saves: Will negates (harmless) or Will half, see text
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless) or yes, see text
Effect: This spell cures 5d8+13 points of damage
Target: Creature touched
Cleanse (Evocation)
Saves:
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Personal
Components: S, DF
SR:
Effect: Cures 4d8+13 damage and also removes several afflictions.
Target: You
Command (Greater) (Enchantment)
Saves: Will negates
DC: 18
Casting: 1 standard action
Duration: 13 rounds
Range: Close (55 ft.)
Components: V
SR: Yes
Effect: This spell functions like command, except that up to 13 creatures may be affected, and the activities continue beyond 1 round.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Commune (Divination)
Saves:
DC:
Casting: 10 minutes
Duration: 13 rounds
Range: Personal Components: V, S, M, DF
SR:
Effect: You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no.
Target: You
Cure Light Wounds (Mass) (Conjuration)
Saves: Will half (harmless) or Will half; see text
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless) or yes; see text
Effect: You channel positive energy to cure 1d8+13 points of damage points on each selected creature.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Dispel Chaos (Abjuration)
Saves: See text
DC: 18
Casting: 1 standard action
Duration: 13 rounds or until discharged, whichever comes first
Range: Touch
Components: V, S, DF
SR: See text
Effect: Shimmering, blue lawful energy surrounds you granting a +4 deflection bonus to AC against attacks by chaotic creatures and you can choose to drive chaotic creatures back to their home plane on making a successful melee touch attack.
Target: You and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature or object
Dispel Evil (Abjuration)
Saves: See text
DC: 18
Casting: 1 standard action
Duration: 13 rounds or until discharged, whichever comes first
Range: Touch
Components: V, S, DF
SR: See text
Effect: Shimmering, white holy energy surrounds you granting a +4 deflection bonus to AC against attacks by evil creatures and you can choose to drive evil creatures back to their home plane on making a successful melee touch attack.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Dispel Law (Abjuration)
Saves: See text
DC: 18
Casting: 1 standard action
Duration: 13 rounds or until discharged, whichever comes first
Range: Touch
Components: V, S, DF
SR: See text
Effect: Flickering, yellow chaotic energy surrounds you granting a +4 deflection bonus to AC against attacks by lawful creatures and you can choose to drive lawful creatures back to their home plane on making a successful melee touch attack.
Target: You and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object
Disrupting Weapon (Transmutation)
Saves: Will negates (harmless, object); see text
DC: 18
Casting: 1 standard action
Duration: 13 rounds
Range: Touch
Components: V, S
SR: Yes (harmless, object)
Effect: This spell makes a melee weapon deadly to undead.
Target: One melee weapon
Flame Strike (Evocation)
Saves: Reflex half
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Medium (230 ft.)
Components: V, S, DF
SR: Yes
Effect: A flame strike evokes a vertical column of divine fire dealing 13d6 points of damage.
Target: Cylinder 10
Ghostbane Dirge, Mass (Transmutation)
Saves: Will negates
DC: 18
Casting: 1 standard action
Duration: 13 rounds
Range: Close (55 ft.)
Components: V, S, M/DF (an old reed from a wind instrument)
SR: Yes
Effect: As ghostbane dirge, but affecting multiple creatures.
Target: 13 incorporeal creatures, no two of which can be more than 30 ft. apart
Hallow (Evocation)
Saves: See text
DC: 18
Casting: 24 hours
Duration: Instantaneous
Range: Touch
Components: V, S, M, DF
SR: See text
Effect: Hallow makes a particular site, building, or structure a holy site.
Target: 40-ft. radius emanating from the touched point
Inflict Light Wounds (Mass) (Necromancy)
Saves: Will half
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes
Effect: Negative energy spreads out in all directions from the point of origin, dealing 1d8+13 points of damage to nearby living enemies.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Insect Plague (Conjuration)
Saves: None
DC:
Casting: 1 round
Duration: 13 minutes
Range: Long (920 ft.)
Components: V, S, DF
SR: No
Effect: You summon a number of swarms of wasps.
Target: One swarm of wasps per three levels, each of which must be adjacent to at least one other swarm
Life Bubble (Abjuration)
Saves: Will negates (harmless)
DC: 18
Casting: 1 standard action
Duration: 26 hours; see text
Range: Touch
Components: V, S, M/DF (a bit of eggshell)
SR: Yes (harmless)
Effect: Protects creatures from sustained environmental effects.
Target: up to 13 creatures touched
Mark of Justice (Necromancy)
Saves: None
DC:
Casting: 10 minutes
Duration: Permanent; see text
Range: Touch
Components: V, S, DF
SR: Yes
Effect: You mark a subject and state some behavior on the part of the subject that will activate the mark.
Target: Creature touched
Pillar of Life (Conjuration)
Saves: None DC:
Casting: 1 standard action
Duration: 13 rounds
Range: Medium (230 ft.)
Components: V, S, DF
SR: No
Effect: Created pillar heals 2d8 + 13.
Target: 5-ft.-square pillar of positive energy, 20 ft. high
Plane Shift (Conjuration)
Saves: Will negates
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S, F
SR: Yes
Effect: You move yourself or some other creature to another plane of existence or alternate dimension.
Target: Creature touched, or up to eight willing creatures joining hands
Raise Dead (Conjuration)
Saves: None, see text
DC: 18
Casting: 1 minute
Duration: Instantaneous
Range: Touch
Components: V, S, M, DF
SR: Yes (harmless)
Effect: You restore life to a deceased creature.
Target: Dead creature touched
Righteous Might (Transmutation)
Saves:
DC:
Casting: 1 standard action
Duration: 13 rounds [D]
Range: Personal
Components: V, S, DF
SR:
Effect: Your height immediately doubles, and your weight increases by a factor of eight.
Target: You
Scrying (Divination)
Saves: Will negates
DC: 18
Casting: 1 hour
Duration: 13 minutes
Range: See text
Components: V, S, M/DF, F
SR: Yes
Effect: You can observe a creature at any distance.
Target: Magical sensor
Slay Living (Necromancy)
Saves: Fortitude partial
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: You can attempt to slay any one living creature.
Target: Living creature touched
Snake Staff (Transmutation)
Saves: Will negates (object)
DC: 18
Casting: 1 standard action
Duration: 13 rounds
Range: Medium (230 ft.)
Components: V, S, M (a knife suitable for whittling)
SR: Yes (object)
Effect: Transforms wood into snakes to fight for you.
Target: 1 or more pieces of wood, no two of which can be more than 30 ft. apart
Spell Resistance (Abjuration)
Saves: Will negates (harmless)
DC: 18
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The target gains spell resistance equal to 25.
Target: Creature touched
Summon Monster V (Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Target: One summoned creature
Symbol of Sleep (Enchantment)
Saves: Will negates
DC: 18
Casting:
Duration: See text
Range: 0 ft.; see text
Components: V, S, M
SR: Yes
Effect: This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 *o 10 minutes.
Target: One symbol
Treasure Stitching (Transmutation)
Saves: Fortitude negates (object)
DC: 18
Casting: 1 standard action
Duration: 13 days [D]
Range: Close (55 ft.)
Components: V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp)
SR: Yes (object)
Effect: Objects on cloth become embroidered.
Target: all objects on cloth
True Seeing (Divination)
Saves: Will negates (harmless)
DC: 18
Casting: 1 standard action
Duration: 13 minutes
Range: Touch
Components: V, S, M
SR: Yes (harmless)
Effect: You confer on the subject the ability to see all things as they actually are.
Target: Creature touched
Wall of Stone (Conjuration, EarthSchool)
Saves: See text
DC: 18
Casting: 1 standard action
Duration: Instantaneous
Range: Medium (230 ft.)
Components: V, S, M/DF
SR: No
Effect: This spell creates a wall of rock that merges into adjoining rock surfaces.
Target: Stone wall whose area is up to 13 5-ft. squares [S]
Level 6
Animate Objects (Transmutation)
Saves: None
DC:
Casting: 1 standard action
Duration: 13 rounds
Range: Medium (230 ft.)
Components: V, S
SR: No
Effect: You imbue inanimate objects with mobility and a semblance of life.
Target: 13 Small objects; see text
Antilife Shell (Abjuration)
Saves: None
DC:
Casting: 1 round
Duration: 13 minutes [D]
Range: 10 ft.
Components: V, S, DF
SR: Yes
Effect: You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
Target: 10-ft.-radius emanation, centered on you
Banishment (Abjuration)
Saves: Will negates
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, F
SR: Yes
Effect: A banishment spell enables you to force extraplanar creatures out of your home plane.
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Bear's Endurance (Mass) (Transmutation)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes
Effect: Mass Bear's Endurance works like Bear's Endurance, except that it affects multiple creatures.
Target: One creature/level, no two of which can be more than 30ft. apart
Blade Barrier (Evocation)
Saves: Reflex half or Reflex negates; see text
DC: 19
Casting: 1 standard action
Duration: 13 minutes [D]
Range: Medium (230 ft.)
Components: V, S
SR: Yes
Effect: An immobile, vertical curtain of whirling blades shaped of pure force springs into existence dealing 13d6 points of damage to any creature passing through.
Target: Wall of whirling blades up to 260ft. long, or a ringed wall of whirling blades with a radius of up to 32 ft.; either form is 20 ft. high
Bull's Strength (Mass) (Transmutation)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes (harmless)
Effect: This spell functions like bull's strength, except that it affects multiple creatures.
Target: 13 creatures, no two of which can be more than 30ft. apart
Cure Moderate Wounds (Mass) (Conjuration)
Saves: Will half (harmless); see text
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless); see text
Effect: You channel positive energy to cure 2d8+13 points of damage points on each selected creature.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Dispel Magic (Greater) (Abjuration)
Saves: None
DC:
Casting: 1 standard action
Duration: Instantaneous
Range: Medium (230 ft.)
Components: V, S
SR: No
Effect: This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.
Target: One spellcaster, creature, or object; or a 20-ft.- radius burst
Eagle's Splendor (Mass) (Transmutation)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes
Effect: This spell functions like eagle's splendor, except that it affects multiple creatures.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Find the Path (Divination)
Saves: None or Will negates (harmless)
DC: 19
Casting: 3 rounds
Duration: 130 minutes
Range: Personal or touch
Components: V, S, F
SR: No or yes (harmless)
Effect: The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon.
Target: You or creature touched
Forbiddance (Abjuration)
Saves: See text
DC: 19
Casting: 6 rounds
Duration: Permanent
Range: Medium (230 ft.)
Components: V, S, M, DF
SR: Yes
Effect: Forbiddance seals an area against all planar travel into or within it.
Target: 13 60-ft. cubes [S]
Geas/Quest (Enchantment)
Saves: None
DC:
Casting: 10 minutes
Duration: 13 days or until discharged [D]
Range: Close (55 ft.)
Components: V
SR: Yes
Effect: This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.
Target: One living creature
Glyph of Warding (Greater) (Abjuration)
Saves: See text
DC: 19
Casting: 10 minutes
Duration: Permanent until discharged [D]
Range: Touch
Components: V, S, M
SR: No (object) and yes; see text
Effect: This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can store a spell of 6th level or lower.
Target: Object touched or up to 65 sq. ft.
Harm (Necromancy)
Saves: Will half; see text
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes
Effect: Harm charges a subject with negative energy that deals 130 points of damage.
Target: Creature touched
Heal (Conjuration)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless)
Effect: Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
Target: Creature touched
Heroes' Feast (Conjuration)
Saves: None
DC:
Casting: 10 minutes
Duration: 1 hour plus 12 hours; see text
Range: Close (55 ft.)
Components: V, S, DF
SR: No
Effect: You bring forth a great feast, including a magnificent table, chairs, service, and food and drink.
Target: Feast for 13 creatures
Inflict Moderate Wounds (Mass) (Necromancy)
Saves: Will half
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes Effect: Negative energy spreads out in all directions from the point of origin, dealing 2d8+13 points of damage to nearby living enemies.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Owl's Wisdom (Mass) (Transmutation)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 minutes
Range: Close (55 ft.)
Components: V, S, M/DF
SR: Yes
Effect: This spell functions like owl's wisdom, except that it affects multiple creatures.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Planar Adaptation, Mass (Transmutation, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 hours [D]
Range: Close (55 ft.)
Components: V, S
SR: Yes (harmless)
Effect: Resist harmful effects of other plane.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Planar Ally (Conjuration)
Saves: None
DC:
Casting: 10 minutes
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, M, DF
SR: No
Effect: This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12.
Target: One or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear
Summon Monster VI (Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D]
Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of thesame kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Target: One summoned creature
Symbol of Fear (Necromancy)
Saves: Will negates
DC: 19
Casting:
Duration: See text
Range: 0 ft.; see text
Components: V, S, M
SR: Yes
Effect: This spell functions like symbol of death, except that all creatures within 60 feet of the symbol of fear instead become panicked for 1 round per caster level.
Target: One symbol
Symbol of Persuasion (Enchantment)
Saves: Will negates
DC: 19
Casting: 10 minutes
Duration: See text
Range: 0 ft.; see text
Components: V, S, M
SR: Yes
Effect: This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster for 1 hour per caster level.
Target: One symbol
Undeath to Death (Necromancy)
Saves: Will negates
DC: 19
Casting: 1 standard action
Duration: Instantaneous Range: Medium (230 ft.)
Components: V, S, M/DF
SR: Yes
Effect: This spell functions like circle of death, except that it destroys undead creatures as noted above.
Target: Several undead creatures within a 40-ft.-radius burst
Wind Walk (Transmutation)
Saves: No and Will negates (harmless)
DC: 19
Casting: 1 standard action
Duration: 13 hours [D]; see text
Range: Touch
Components: V, S, DF
SR: No and yes (harmless)
Effect: You alter the substance of your body to a cloudlike vapor and move through the air, possibly at great speed.
Target: You and 4 touched creatures
Word of Recall (Conjuration)
Saves: None or Will negates (harmless, object); Spell
DC: 19
Casting: 1 standard action
Duration: Instantaneous
Range: Unlimited
Components: V
SR: No or yes (harmless, object)
Effect: Word of recall teleports you instantly back to your sanctuary when the word is uttered.
Target: You and touched objects or other willing creatures
Level 7
Control Weather (Transmutation, AirSchool, WaterSchool)
Saves: None
DC:
Casting: 10 minutes; see text
Duration: 4d12 hours; see text
Range: 2 miles
Components: V, S
SR: No
Effect: You change the weather in the local area.
Target: 2-mile-radius circle, centered on you; see text
Cure Serious Wounds (Mass) (Conjuration)
Saves: Will half (harmless); see text
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: Touch
Components: V, S
SR: Yes (harmless); see text
Effect: You channel positive energy to cure 3d8+13 points of damage points on each selected creature.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Destruction (Necromancy)
Saves: Fortitude partial
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S, F
SR: Yes
Effect: This spell instantly delivers 130 points of damage.
Target: One creature
Dictum (Evocation)
Saves: None or Will negates; see text
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: 40 ft.
Components: V
SR: Yes
Effect: Any nonlawful creature within the area of a dictum spell suffers ill effects.
Target: Nonlawful creatures in a 40-ft.-radius spread centered on you
Ethereal Jaunt (Transmutation)
Saves:
DC:
Casting: 1 standard action
Duration: 13 rounds [D]
Range: Personal
Components: V, S
SR:
Effect: You become ethereal, along with your equipment.
Target: You
Holy Word (Evocation)
Saves: Will partial
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: 40 ft.
Components: V
SR: Yes
Effect: Any nongood creature within the area of a holy word spell suffers ill effects.
Target: Nongood creatures in a 40-ft.-radius spread centered on you
Inflict Serious Wounds (Mass) (Necromancy)
Saves: Will half
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: Close (55 ft.)
Components: V, S
SR: Yes
Effect: Negative energy spreads out in all directions from the point of origin, dealing 3d8+13 points of damage to nearby living enemies.
Target: 13 creatures, no two of which can be more than 30 ft. apart
Refuge (Conjuration)
Saves: None
DC:
Casting: 1 standard action
Duration: Permanent until discharged
Range: Touch
Components: V, S, M
SR: No
Effect: When you cast this spell, you create powerful magic in a specially prepared object.
Target: Object touched
Regenerate (Conjuration)
Saves: Fortitude negates (harmless)
DC: 20
Casting: 3 full rounds
Duration: Instantaneous
Range: Touch
Components: V, S, DF
SR: Yes (harmless)
Effect: The subject's severed body members [fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures], broken bones, and ruined organs grow back
Target: Living creature touched
Repulsion (Abjuration)
Saves: Will negates
DC: 20
Casting: 1 standard action
Duration: 13 rounds [D]
Range: Up to 130 ft.
Components: V, S, F/DF
SR: Yes
Effect: An invisible, mobile field surrounds you and prevents creatures from approaching you.
Target: Up to 130-ft.-radius emanation centered on you
Restoration (Greater) (Conjuration)
Saves: Will negates (harmless)
DC: 20
Casting: 3 rounds
Duration: Instantaneous
Range: Touch
Components: V, S, M
SR: Yes (harmless)
Effect: This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature.
Target: Creature touched
Resurrection (Conjuration)
Saves: None, see text
DC: 20
Casting: 1 minute
Duration: Instantaneous
Range: Touch
Components: V, S, M, DF
SR: Yes (harmless)
Effect: This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.
Target: Dead creature touched
Scrying (Greater) (Divination)
Saves: Will negates
DC: 20
Casting: 1 standard action
Duration: 13 hours
Range: See text
Components: V, S
SR: Yes
Effect: This spell functions like scrying, except as noted above.
Target: Magical sensor
Summon Monster VII (Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Saves: None
DC:
Casting: 1 round
Duration: 13 rounds [D] Range: Close (55 ft.)
Components: V, S, F/DF
SR: No
Effect: This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Target: One summoned creature
Symbol of Stunning (Enchantment)
Saves: Will negates
DC: 20
Casting:
Duration: See text
Range: 0 ft.; see text
Components: V, S, M
SR: Yes
Effect: This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.
Target: One symbol
Symbol of Weakness (Necromancy)
Saves: Will negates
DC: 20
Casting:
Duration: See text
Range: 0 ft.; see text
Components: V, S, M
SR: Yes
Effect: This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
Target: One symbol
Word of Chaos (Evocation)
Saves: None or Will negates; see text
DC: 20
Casting: 1 standard action
Duration: Instantaneous
Range: 40 ft.
Components: V
SR: Yes
Effect: Any nonchaotic creature within the area of a word of chaos spell suffers ill effects.
Target: Nonchaotic creatures in a 40-ft.-radius spread centered on you