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Issues with the current random instance generator (bp1):
Many 1-by-1 items are present, which make the game easy.
opt(I) is usually ceil(area(I)).
Ideally we would like small number of items that are hard to pack optimally. Maybe tweaking some parameters of bp1 would improve it, but I doubt it. bp1 was written to be easy to implement, and I didn't do any research on how to generate hard inputs.
The text was updated successfully, but these errors were encountered:
sharmaeklavya2
changed the title
Use a better random instance generator
Use a better random instance generator for bin-packing
Aug 27, 2020
The generator guill outputs instances that can be hard, so this issue is kind-of solved, but I'm still looking for more generators to get more variety.
Issues with the current random instance generator (
bp1
):opt(I)
is usuallyceil(area(I))
.Ideally we would like small number of items that are hard to pack optimally. Maybe tweaking some parameters of
bp1
would improve it, but I doubt it.bp1
was written to be easy to implement, and I didn't do any research on how to generate hard inputs.The text was updated successfully, but these errors were encountered: