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"Raw input discrepancy" false positives #6

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shavitush opened this issue Mar 6, 2018 · 0 comments
Open

"Raw input discrepancy" false positives #6

shavitush opened this issue Mar 6, 2018 · 0 comments
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@shavitush
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shavitush commented Mar 6, 2018

in cs:go, can't replicate in cs:s

solution: decrease sensitivity? check timer status? verify that the server is not lagging for a whole second before measuring sanity checks?

todo: log values that caused detection, don't log the same player more than once per map

@shavitush shavitush self-assigned this Mar 6, 2018
shavitush added a commit that referenced this issue Mar 7, 2018
* Fixed an issue where unsure inputs would be sometimes checked.
* Added technical detail logging to the trigger reason.
* Changed the level to medium until we figure a definitive method.
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