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* Fixed an issue where unsure inputs would be sometimes checked.
* Added technical detail logging to the trigger reason.
* Changed the level to medium until we figure a definitive method.
in cs:go, can't replicate in cs:s
solution: decrease sensitivity? check timer status? verify that the server is not lagging for a whole second before measuring sanity checks?
todo:
log values that caused detection,don't log the same player more than once per mapThe text was updated successfully, but these errors were encountered: