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game.js
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const { format } = require('express/lib/response')
const websocket = require('ws')
function gameConstructor(gameID) {
let playerW = null
let playerB = null
let id = gameID
let time = { white: 600, black: 600 }
let castling = { white: { left: true, right: true }, black: { left: true, right: true } }
let enPassant = { white: { row: -1, col: -1 }, black: { row: -1, col: -1 } }
let gameState = '0 joint'
let captured = { white: '', black: '' }
let board = [
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
['P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'],
['R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R'],
]
function pieceInWay(from, to) {
let direction = {
row: to.row > from.row ? 1 : to.row < from.row ? -1 : 0,
col: to.col > from.col ? 1 : to.col < from.col ? -1 : 0,
}
for (let i = 1; i < Math.max(Math.abs(from.row - to.row), Math.abs(from.col - to.col)); i++) {
if (/[kqrnbpKQRNBP]/.test(board[from.row + direction.row * i][from.col + direction.col * i])) return true
}
return false
}
function validateMove(player, from, to) {
// prettier-ignore
if (
from.row < 0 || from.row > 7 || from.col < 0 || from.col > 7 ||
to.row < 0 || to.row > 7 || to.col < 0 || to.col > 7
) return false
let piece = board[from.row][from.col]
let dest = board[to.row][to.col]
if (player === 'b' && !/[kqrnbp]/.test(piece)) return false
if (player === 'w' && !/[KQRNBP]/.test(piece)) return false
if (player === 'b' && /[kqrnbp]/.test(dest)) return false
if (player === 'w' && /[KQRNBP]/.test(dest)) return false
console.log(
`validating move by ${player} with piece ${piece}: from ${JSON.stringify(from)} to ${JSON.stringify(to)}`
)
switch (piece) {
case 'k':
if (from.row === 0 && from.col === 4 && ((to.row === 0 && to.col === 6) || (to.row === 0 && to.col === 1))) {
if (to.row === 0 && to.col === 6 && (/[kqrnbpKQRNBP]/.test(board[0][5]) || !castling.black.right))
return false
if (
to.row === 0 &&
to.col === 1 &&
(/[kqrnbpKQRNBP]/.test(board[0][2]) || /[kqrnbpKQRNBP]/.test(board[0][3]) || !castling.black.left)
)
return false
}
if (Math.abs(from.row - to.row) > 1 || Math.abs(from.col - to.col) > 1) return false
break
case 'K':
if (from.row === 7 && from.col === 4 && ((to.row === 7 && to.col === 6) || (to.row === 7 && to.col === 1))) {
if (to.row === 7 && to.col === 6 && (/[kqrnbpKQRNBP]/.test(board[7][5]) || !castling.white.right))
return false
if (
to.row === 7 &&
to.col === 1 &&
(/[kqrnbpKQRNBP]/.test(board[7][2]) || /[kqrnbpKQRNBP]/.test(board[7][3]) || !castling.white.left)
)
return false
}
if (Math.abs(from.row - to.row) > 1 || Math.abs(from.col - to.col) > 1) return false
break
case 'q':
case 'Q':
if (Math.abs(from.row - to.row) !== Math.abs(from.col - to.col) && from.row !== to.row && from.col !== to.col)
return false
if (pieceInWay(from, to)) return false
break
case 'r':
case 'R':
if (from.row !== to.row && from.col !== to.col) return false
if (pieceInWay(from, to)) return false
break
case 'n':
case 'N':
if (
!(Math.abs(from.row - to.row) === 2 && Math.abs(from.col - to.col) === 1) &&
!(Math.abs(from.row - to.row) === 1 && Math.abs(from.col - to.col) === 2)
)
return false
break
case 'b':
case 'B':
if (Math.abs(from.row - to.row) !== Math.abs(from.col - to.col)) return false
if (pieceInWay(from, to)) return false
break
case 'p':
if ((to.row - from.row !== 1 && to.row - from.row !== 2) || Math.abs(to.col - from.col) > 1) return false
if (to.row - format.row === 2 && from.row != 1) return false
if (
Math.abs(to.col - from.col) === 1 &&
!(to.row === enPassant.black.row && to.col === enPassant.black.col) &&
!/[KQRNBP]/.test(dest)
)
return false
break
case 'P':
if ((to.row - from.row !== -1 && to.row - from.row !== -2) || Math.abs(to.col - from.col) > 1) return false
if (to.row - format.row === -2 && from.row != -1) return false
if (
Math.abs(to.col - from.col) === 1 &&
!(to.row === enPassant.white.row && to.col === enPassant.white.col) &&
!/[kqrnbp]/.test(dest)
)
return false
break
default:
return false
}
return true
}
function setGameState(status) {
gameState = status
}
return {
getGameState: () => gameState,
setGameState: setGameState,
move: (player, from, to) => {
if (!validateMove(player, from, to)) {
if (player === 'w') setGameState('b')
else setGameState('w')
return false
}
let piece = board[from.row][from.col]
board[from.row][from.col] = ' '
let dest = board[to.row][to.col]
board[to.row][to.col] = piece
if (/[kqrnbp]/.test(dest)) captured.white += dest
if (/[KQRNBP]/.test(dest)) captured.black += dest
if (piece === 'K') castling.white = { left: false, right: false }
if (piece === 'k') castling.black = { left: false, right: false }
if (from.row === 7 && from.col === 0) castling.white.left = false
if (from.row === 7 && from.col === 7) castling.white.right = false
if (from.row === 0 && from.col === 0) castling.black.left = false
if (from.row === 0 && from.col === 7) castling.black.right = false
if (piece === 'P' && to.row - from.row === -2)
enPassant = { white: { row: -1, col: -1 }, black: { row: to.row - 1, col: to.col } }
else if (piece === 'p' && to.row - from.row === 2)
enPassant = { white: { row: to.row + 1, col: to.col }, black: { row: -1, col: -1 } }
else enPassant = { white: { row: -1, col: -1 }, black: { row: -1, col: -1 } }
if (dest === 'k') setGameState('w')
else if (dest === 'K') setGameState('b')
return true
},
addPlayer: (player) => {
if (gameState !== '0 joint' && gameState !== '1 joint')
return new Error(`Invalid call to addPlayer, current state is ${gameState}`)
if (playerW === null) {
playerW = player
gameState = '1 joint'
return 'w'
} else {
playerB = player
gameState = '2 joint'
return 'b'
}
},
setTime: (player, t) => {
if (player === 'w') time.white = t
else if (player === 'b') time.black = t
},
hasTwoConnectedPlayers: () => gameState === '2 joint',
determinePlayer: (player) => (player === playerW ? 'w' : 'b'),
getGameID: () => id,
getPlayerW: () => playerW,
getPlayerB: () => playerB,
setPlayerW: (player) => (playerW = player),
setPlayerB: (player) => (playerB = player),
}
}
module.exports = gameConstructor