-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathconvertFont.js
219 lines (167 loc) · 6.1 KB
/
convertFont.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
var tom_thumb_new_width = 128;
var tom_thumb_new_height = 24;
var tom_thumb_new_bits = [
0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77,
0x77, 0x77, 0x77, 0x77, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x75, 0x55, 0x55, 0x55, 0x55,
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x75,
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
0x55, 0x55, 0x55, 0x75, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77,
0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x55, 0x16, 0x23, 0x14, 0x05, 0x00, 0x40, 0x26, 0x33, 0x75, 0x76,
0x77, 0x00, 0x04, 0x71, 0x20, 0x75, 0x43, 0x23, 0x22, 0x22, 0x00, 0x40,
0x35, 0x44, 0x15, 0x41, 0x55, 0x22, 0x72, 0x42, 0x20, 0x50, 0x26, 0x07,
0x22, 0x75, 0x70, 0x20, 0x25, 0x22, 0x37, 0x27, 0x77, 0x00, 0x01, 0x24,
0x00, 0x70, 0x13, 0x05, 0x22, 0x20, 0x02, 0x10, 0x25, 0x41, 0x44, 0x15,
0x45, 0x22, 0x72, 0x02, 0x20, 0x50, 0x42, 0x06, 0x14, 0x00, 0x01, 0x12,
0x23, 0x37, 0x34, 0x17, 0x37, 0x10, 0x04, 0x21, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x22, 0x63, 0x73, 0x67, 0x75, 0x54, 0x51, 0x25, 0x23, 0x63, 0x57, 0x55,
0x55, 0x77, 0x70, 0x02, 0x55, 0x15, 0x15, 0x11, 0x25, 0x54, 0x71, 0x57,
0x55, 0x15, 0x52, 0x55, 0x55, 0x14, 0x41, 0x05, 0x77, 0x13, 0x75, 0x77,
0x27, 0x34, 0x71, 0x57, 0x53, 0x27, 0x52, 0x75, 0x22, 0x12, 0x42, 0x00,
0x51, 0x15, 0x15, 0x51, 0x25, 0x55, 0x51, 0x57, 0x71, 0x43, 0x52, 0x72,
0x25, 0x11, 0x44, 0x00, 0x56, 0x63, 0x73, 0x61, 0x75, 0x52, 0x57, 0x25,
0x61, 0x35, 0x62, 0x52, 0x25, 0x77, 0x70, 0x70, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x04, 0x64, 0x21, 0x14, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00,
0x00, 0x60, 0x32, 0x76, 0x32, 0x63, 0x66, 0x52, 0x03, 0x50, 0x72, 0x23,
0x63, 0x66, 0x57, 0x55, 0x55, 0x27, 0x22, 0x73, 0x60, 0x15, 0x55, 0x77,
0x25, 0x34, 0x72, 0x55, 0x55, 0x31, 0x52, 0x75, 0x52, 0x16, 0x40, 0x70,
0x50, 0x15, 0x35, 0x42, 0x25, 0x35, 0x72, 0x55, 0x63, 0x61, 0x52, 0x77,
0x62, 0x23, 0x22, 0x70, 0x70, 0x63, 0x66, 0x22, 0x25, 0x52, 0x57, 0x25,
0x41, 0x31, 0x66, 0x72, 0x45, 0x67, 0x32, 0x70, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00 ];
var descenders = [
44, // ','
103, // 'g'
106, // 'j'
112, // 'p'
113, // 'q'
121, // 'y'
];
function getPixel(x,y) {
var i = Math.floor(x / 8) + y * 16;
var b = x % 8;
// console.log("x",x, "y", y, "i", i, "b", b);
return (tom_thumb_new_bits[i]>>b) & 0x1;
}
function getChar(c) {
var col = (c % 32);
var row = Math.floor(c/32);
// console.log(row, col);
// var line = "";
// var pixels = [];
// for (var y = 0; y < 5; y++) {
// var p = [];
// for (var x = 0; x < 3; x++) {
// var dx = col*4 + x;
// var dy = row*6 + y;
// p.push(getPixel(dx, dy));
// line += getPixel(dx, dy) ? "#" : " ";
// }
// pixels.push(p);
// line += "\n";
// }
// console.log(c, pixels);
// console.log(line);
var pixels = 0x00;
var b = 0;
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 5; y++) {
//TODO special case a few dropped chars, shift them up a bit
var dx = col*4 + x;
var dy = row*6 + y;
pixels |= getPixel(dx, dy)<<b++;
}
}
if (descenders.indexOf(c) !== -1) {
pixels |= 0x8000;
}
// console.log(c, "" + pixels.toString(16));
return pixels;
}
function printFontTable() {
for (var i = 32; i < 127; i++) {
var pixel = getChar(i);
var upper = ( "00" + (pixel >> 8).toString(16)).substr(-2);
var lower = ( "00" + (pixel & 0xff).toString(16)).substr(-2);
var hex = ("0000" + getChar(i).toString(16)).substr(-4);
console.log("\tdb\t0x" + lower + ",0x" + upper + "\t;" + i + " '" + String.fromCodePoint(i) + "'");
}
}
printFontTable();
// testDraw();
// for (var y = 12; y < 12+5; y++)
// for (var x = 4; x < 8; x++)
// console.log(x +"," +y + "=" + getPixel(x,y));
/*
screen memory is 128 segments x 8 rows. each segment is 8 bits of sub-rows
*/
function hexByte(b) {
return ("00" + b.toString(16)).substr(-2);
}
function testDraw() {
//test screen size
var w = 16;
var h = 64;
var segments = w;
var rows = h/8;
var display = [];
var chars = [
[65, 66, 67, 68],
[69, 70, 71, 72],
[73, 74, 75, 76],
[77, 78, 79, 80],
[65, 66, 67, 68],
[69, 70, 71, 72],
[73, 74, 75, 76],
[77, 78, 79, 80],
[65, 66, 67, 68],
[69, 70, 71, 72]
];
function getCharSegment(row,col, segment) {
var pixels = getChar(chars[row][col]);
if (segment == 0)
return pixels & 0x1f;
else if (segment == 1)
return (pixels & 0x03e0)>>5;
else
return pixels & 0x7c00>>10
}
var row = 0;
var segment = 0;
var yOffset = 0;
var rowC = 0;
for (var row = 0; row < rows; row++) {
// //0
// draw0
// draw6
// //1
// drawn2
// draw4
// //2
// drawn4
// draw2
// 0, 2, 4 up shift
// 6 - 0, 6 - 2, 6 - 3, down shift
nextYOffset = (yOffset + 6) %8;
var cr1 = row + row>>2; //char row skips every 4th row
for (var segment = 0; segment < segments; segment++) {
var col = segment>>2;
var cSegment = segment & 0x3;
//skip every 4th column, these are spaces between chars
if (cSegment == 0x03) {
console.log("blank");
continue;
}
var c1Pixels = getCharSegment(cr1, col, cSegment);
var c2Pixels = getCharSegment(cr1+1, col, cSegment);
var segmentPixels = (c1Pixels>>(rowC*2)) | (c2Pixels<<(6-rowC*2));
console.log(segment, row, hexByte(c1Pixels), hexByte(c2Pixels), hexByte(segmentPixels));
}
yOffset = nextYOffset;
rowC = (rowC + 1) % 3;
}
}