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对于游戏资源而言,通常会考虑资源对齐问题(steam等平台更新文件也是按块分析的) 一个大文件包内的每个子文件都遵循2kb字节对齐,文件包内的子文件顺序可能会变化, 子文件的内容顺序可以不关注(比如占比较大的图片像素交换顺序概率较小),这种情况每次移动2048字节会快很多
The text was updated successfully, but these errors were encountered:
也就是new和old数据都只从2k边界对齐的位置允许匹配(在文件格式设计上优化从而只放弃少量匹配机会。), 这个限制应该可以提高一些速度,但我觉得可能不是太多。 现在的客户端diff速度还是很快的,瓶颈可能更多的还是在于下载数据块,即如何才能充分的占满下载带宽。
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对于游戏资源而言,通常会考虑资源对齐问题(steam等平台更新文件也是按块分析的)
一个大文件包内的每个子文件都遵循2kb字节对齐,文件包内的子文件顺序可能会变化,
子文件的内容顺序可以不关注(比如占比较大的图片像素交换顺序概率较小),这种情况每次移动2048字节会快很多
The text was updated successfully, but these errors were encountered: