diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 0c87fae5b52b4..0d518a41279e3 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -11,7 +11,6 @@ SDL3_0.0.0 { SDL_AddTimer; SDL_AddTimerNS; SDL_AddVulkanRenderSemaphores; - SDL_AllocateTemporaryMemory; SDL_AtomicAdd; SDL_AtomicCompareAndSwap; SDL_AtomicCompareAndSwapPointer; @@ -32,7 +31,6 @@ SDL3_0.0.0 { SDL_BlitSurfaceUncheckedScaled; SDL_BroadcastCondition; SDL_CaptureMouse; - SDL_ClaimTemporaryMemory; SDL_CleanupTLS; SDL_ClearAudioStream; SDL_ClearClipboardData; @@ -130,7 +128,6 @@ SDL3_0.0.0 { SDL_FlushEvent; SDL_FlushEvents; SDL_FlushRenderer; - SDL_FreeTemporaryMemory; SDL_GDKSuspendComplete; SDL_GL_CreateContext; SDL_GL_DestroyContext; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index b4aa6633dcaa2..5b87ee5ca62d0 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -36,7 +36,6 @@ #define SDL_AddTimer SDL_AddTimer_REAL #define SDL_AddTimerNS SDL_AddTimerNS_REAL #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL -#define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL #define SDL_AtomicAdd SDL_AtomicAdd_REAL #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL @@ -57,7 +56,6 @@ #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL #define SDL_BroadcastCondition SDL_BroadcastCondition_REAL #define SDL_CaptureMouse SDL_CaptureMouse_REAL -#define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL #define SDL_CleanupTLS SDL_CleanupTLS_REAL #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL #define SDL_ClearClipboardData SDL_ClearClipboardData_REAL @@ -155,7 +153,6 @@ #define SDL_FlushEvent SDL_FlushEvent_REAL #define SDL_FlushEvents SDL_FlushEvents_REAL #define SDL_FlushRenderer SDL_FlushRenderer_REAL -#define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL #define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index b2fdd503f5501..341c70c38f18b 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -56,7 +56,6 @@ SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void*,SDL_AllocateTemporaryMemory,(size_t a),(a),return) SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return) @@ -77,7 +76,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return) SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_ClaimTemporaryMemory,(const void *a),(a),return) SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return) @@ -175,7 +173,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),) SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),) SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)