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Hi I want to implement a mass spring system of an object in collision with another one. Is it correct that while use a force field like MassSpringForceField the collision algorithm to use is the Penalty and not the Lagrange Multiplayer?
The text was updated successfully, but these errors were encountered:
Hi I want to implement a mass spring system of an object in collision with another one. Is it correct that while use a force field like MassSpringForceField the collision algorithm to use is the Penalty and not the Lagrange Multiplayer?
The text was updated successfully, but these errors were encountered: