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Copy pathCSpriteColorMeter.cpp
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CSpriteColorMeter.cpp
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#include "Inc.h"
#include "CSpriteColorMeter.h"
CSpriteColorMeter::CSpriteColorMeter()
{
m_pGraph = NULL;
m_pMeterTex = NULL; // 画像
m_pFrameTex = NULL;
m_nMeterHeight = 0;
m_nMeterWidth = 0;
Init(D3DXVECTOR2(0,0),D3DXVECTOR2(0,0));
}
CSpriteColorMeter::~CSpriteColorMeter()
{
SafeDelete(m_pMeterTex);
SafeDelete(m_pFrameTex);
}
BOOL CSpriteColorMeter::Create(LPDIRECT3DDEVICE9 pDev, CGraphic *pGraph, CSplitTextures *pSpTex, CFiler* pFiler, char* flamefile, char* meterfile)
{
if (!pDev || !pGraph || !pSpTex || !pFiler)
return FALSE;
m_pGraph = pGraph;
// SE読込み
BYTE *pImgBuffer;
size_t nImgBufferSize = 0;
if (!pFiler->GetFileMemory(meterfile, &pImgBuffer, &nImgBufferSize))
return FALSE;
BOOL ret = pSpTex->CreateSpTexsFromFileInMemoryEx(&m_pMeterTex,pImgBuffer, (int)nImgBufferSize, 0,0,0);
SafeDeleteArray(pImgBuffer); // バッファクリア
if (!ret) return FALSE;
D3DSURFACE_DESC desc;
m_pMeterTex->GetDesc(&desc);
m_nMeterHeight = desc.Height;
m_nMeterWidth = SPRITE_COLOR_METER_WIDTH;
if (flamefile)
{
if (!pFiler->GetFileMemory(flamefile, &pImgBuffer, &nImgBufferSize))
{
SafeDelete(m_pMeterTex);
return FALSE;
}
ret = pSpTex->CreateSpTexsFromFileInMemoryEx(&m_pFrameTex ,pImgBuffer, (int)nImgBufferSize, 0,0,0);
SafeDeleteArray(pImgBuffer); // バッファクリア
if (!ret) return FALSE;
}
return TRUE;
}
void CSpriteColorMeter::Draw()
{
D3DXVECTOR2 vec11 = D3DXVECTOR2(1,1);
D3DXVECTOR2 vec00 = D3DXVECTOR2(0,0);
if (!m_nMaxValue) return;
// メータ
if (m_nValue)
{
RECT rec;
int nWidth = ((float)m_nValue/(float)m_nMaxValue) * (float)m_nMeterWidth;
SetRect(&rec, 0,0, nWidth, m_nMeterHeight);
m_pGraph->RegistSpriteList(*m_pMeterTex->Get(0), &rec, vec11, vec00, 0.0f, m_vecMeterPos, SPRITE_COLOR_METER_NORM_COLOR);
}
if (m_nDecValue)
{
RECT rec;
int nWidth = ((float)min(m_nValue,m_nMaxValue)/(float)m_nMaxValue) * (float)m_nMeterWidth;
SetRect(&rec, 0,0, nWidth, m_nMeterHeight);
D3DXVECTOR2 vec = m_vecMeterPos;
rec.left = rec.right;
rec.right = rec.left
+ ((float)(max(min(m_nDecValue,m_nMaxValue),0))/(float)m_nMaxValue) * (float)m_nMeterWidth;
if (rec.right)
{
vec.x += rec.left;
m_pGraph->RegistSpriteList(
*m_pMeterTex->Get(0),
&rec,
vec11,
vec00,
0.0f,
vec,
SPRITE_COLOR_METER_DEC_COLOR);
}
}
// 枠
if (m_pFrameTex)
m_pGraph->RegistSpriteList(*m_pFrameTex->Get(0), NULL, vec11, vec00, 0.0f, m_vecFlamePos, 0xFFFFFFFF);
}