-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCTeamSeparater.cpp
190 lines (164 loc) · 4.49 KB
/
CTeamSeparater.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#include "CTeamSeparater.h"
WCHAR* c_tTeamTextTable[] =
{
L"①", L"②", L"③", L"④", L"⑤",
L"⑥", L"⑦", L"⑨", L"⑨", L"⑨"
};
D3DCOLOR c_tTeamColorTable[] =
{
0xFFFF0000 ,0xFF0000FF ,0xFF00e000 ,0xFFFF7FFF,0xFFFFFF00,
0xFFffae00 ,0xFF00ffff ,0xFF000000 ,0xFFd8d8d8 ,0xFFc000c0,
};
HRESULT CTeamSeparater::Create(int nGUIResourceIndex, CDXUTDialog *pDialog, int nSeparate)
{
m_nGUIResourceIndex = nGUIResourceIndex;
p_pDialog = pDialog;
m_nSeparate = nSeparate;
m_bVisible = false;
// 作成済みならポインタ設定のみ
if (pDialog->GetButton(IDC_TEAM_SEPARAT_BASE))
{
for (int i=0;i<MAX_TEAM_COUNT;i++)
m_pArrayTeamNum[i] = pDialog->GetButton(IDC_TEAM_SEPARAT_BASE);
// m_pBGImage = pDialog->GetButton(IDC_TEAM_SEPARAT_BG);
return S_OK;
}
// 背景画像用ボタンを作成
// p_pDialog->AddButton(IDC_TEAM_SEPARAT_BASE,
// L"",
// ROOM_SEPARATER_OFFSET_X,
// ROOM_SEPARATER_OFFSET_Y,
// WIN_WIDTH,
// ROOM_SEPARATER_OFFSET_H,
// 0,false, &m_pBGImage
// );
// m_pBGImage->GetElement(0)->TextureColor.Init( 0xFFFFFFFF, 0xFFFFFFFF,0 );
// m_pBGImage->GetElement(1)->TextureColor.Init(0, 0);
// m_pBGImage->SetStateMouserOverOffset(0,0);
// m_pBGImage->SetStatePressedOverOffset(0,0);
for (int i=0;i<MAX_TEAM_COUNT;i++)
{
CDXUTButton* pBtn;
p_pDialog->AddButton(IDC_TEAM_SEPARAT_BASE, c_tTeamTextTable[i], 0,0, 0,0,0,false, &pBtn);
m_pArrayTeamNum[i] = pBtn;
pBtn->SetTextColor(0x00);
pBtn->GetElement(0)->TextureColor.Init( 0,0,0 );
pBtn->GetElement(1)->TextureColor.Init(0, 0);
pBtn->GetElement(1)->SetFont(1,0,0);
pBtn->SetStateMouserOverOffset(0,0);
pBtn->SetStatePressedOverOffset(0,0);
CDXUTElement* pElement = pBtn->GetElement(0);
pElement->SetFont(4, 0xFF000000, DT_CENTER|DT_VCENTER|DT_SINGLELINE);
// 分割線
m_pntLine[i][0].y = ROOM_SEPARATER_OFFSET_LINE_Y;
m_pntLine[i][1].y = ROOM_SEPARATER_OFFSET_LINE_Y+ROOM_SEPARATER_OFFSET_H;
pBtn->SetVisible(false);
}
// 背景画像指定
// RECT rcTexture;
// SetRect(&rcTexture,
// ROOM_SEPARATER_RES_X,
// ROOM_SEPARATER_RES_Y,
// ROOM_SEPARATER_RES_W,
// ROOM_SEPARATER_RES_H);
// CDXUTElement* pElement = m_pBGImage->GetElement(0);
// pElement->SetTexture(m_nGUIResourceIndex,&rcTexture);
m_bCreated = TRUE;
Update(nSeparate);
return S_OK;
}
// 座標からチーム番号を取得
int CTeamSeparater::GetTeamNoFromPos(int x, int y)
{
if (!m_bCreated) return 0;
if (!m_nSeparate) return 0;
if (m_nSeparate == 1) return 1;
int nSeparateWidth = ROOM_ENTRY_WIDTH / m_nSeparate;
if (x >= ROOM_ENTRY_LEFT && x < ROOM_ENTRY_RIGHT)
return min(MAX_TEAM_COUNT-1,min((int)((x-ROOM_ENTRY_LEFT) / nSeparateWidth), m_nSeparate-1));
return MAX_TEAM_COUNT;
}
// 更新
// nSeparate : チーム数
void CTeamSeparater::Update(int nSeparate)
{
if (!m_bCreated) return;
if (nSeparate <= 1)
{
m_nSeparate = 1;
// 隠す
for (int i=0;i < MAX_TEAM_COUNT;i++)
m_pArrayTeamNum[i]->SetVisible(false);
return;
}
m_nSeparate = nSeparate;
int nSeparateWidth = ROOM_ENTRY_WIDTH / m_nSeparate;
RECT rcButton;
rcButton.top = ROOM_SEPARATER_OFFSET_Y;
rcButton.bottom = ROOM_SEPARATER_OFFSET_H;
for (int i=0;i < MAX_TEAM_COUNT;i++)
{
// 分割数以上の場合隠す
if (i >= nSeparate)
{
m_pArrayTeamNum[i]->SetVisible(false);
continue;
}
if (!m_pArrayTeamNum[i]->GetVisible())
m_pArrayTeamNum[i]->SetVisible(m_bVisible);
// ボタン位置、サイズの設定
rcButton.left = i*nSeparateWidth + ROOM_ENTRY_LEFT;
rcButton.right = nSeparateWidth*(i+1);
m_pArrayTeamNum[i]->SetSize(nSeparateWidth, ROOM_SEPARATER_OFFSET_H);
m_pArrayTeamNum[i]->SetLocation(rcButton.left, ROOM_CHARA_BASE_OFFSET_Y+16);
// 分割線
if (i>0)
{
m_pntLine[i-1][0].x = rcButton.left;
m_pntLine[i-1][1].x = rcButton.left;
}
}
// if (!m_pBGImage->GetVisible())
// m_pBGImage->SetVisible(true);
}
// 描画
void CTeamSeparater::Render()
{
if (!m_bCreated) return;
if (!m_bVisible) return;
if (m_nSeparate <= 1) return;
for (int i=0;i<m_nSeparate-1;i++)
p_pDialog->DrawPolyLine(&m_pntLine[i][0], 2, ROOM_SEPARATER_LINE_COLOR);
}
void CTeamSeparater::Destroy()
{
m_bCreated = FALSE;
}
WCHAR* CTeamSeparater::GetTeamWchar(int num)
{
return c_tTeamTextTable[num];
}
D3DCOLOR CTeamSeparater::GetTeamColor(int num)
{
return c_tTeamColorTable[num];
}
void CTeamSeparater::SetVisible(bool bVisible)
{
m_bVisible = bVisible;
if (bVisible)
{
for (int i=0;i<m_nSeparate;i++)
{
if (m_pArrayTeamNum[i])
m_pArrayTeamNum[i]->SetVisible(true);
}
}
else
{
for (int i=0;i<MAX_TEAM_COUNT;i++)
{
if (m_pArrayTeamNum[i])
m_pArrayTeamNum[i]->SetVisible(false);
}
}
}