You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Looks like the honey bottle does not set alwaysEdible to true for whatever reason, and instead it overwrites use to always return ActionResult.CONSUME.
Likely need to special case it in FoodHelper.canConsume. Most likely affects Forge, too.
(Fabric)
I held a honey bottle while full, and it did not show me the predicted amount of saturation it would give, even though I was allowed to drink it.
The text was updated successfully, but these errors were encountered: