This is a simple Unity-based framework for 2D point and click adventure games.
- fully animated 2d characters (body, head, face, mouth, eyebrows, eyes, emotions, ...)
- lip sync (Preston-Blair phoneme/viseme set, Rogo Lipsync Pro)
- navmesh control
- multi-point character scaling
- dynamic camera (with drag character follow)
- save games
- cutscene tools
- inventory
- broad interactive item support (hotspots, doors, switches, full screen puzzles, item combines, popups, custom actions, ...)
- refactoring
- add a sample scene
- documentation
- testing
PlayerBrain, PlayerHead, PlayerMouth, CharacterBrain, CharacterHead, CharacterMouth, Player
Inheritance: PlayerBrain<-CharacterBrain, PlayerHead<-CharacterHead, PlayerMouth<-CharacterMouth
InteractiveItem, InteractiveItemAction, InteractiveItem***
Inheritance: InteractiveItem***<-InteractiveItemAction