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AVL.cpp
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#include <iostream>
#include <algorithm>
#include <queue>
using namespace std;
struct Node
{
int key;
Node *left;
Node *right;
};
Node *createNode(int value)
{
Node *p = new Node;
p->left = p->right = NULL;
p->key = value;
return p;
}
void leftRotate(Node *&pRoot)
{
Node *p = pRoot->right;
pRoot->right = p->left;
p->left = pRoot;
pRoot = p;
}
void rightRotate(Node *&pRoot)
{
Node *p = pRoot->left;
pRoot->left = p->right;
p->right = pRoot;
pRoot = p;
}
int Height(Node *pRoot)
{
if (pRoot == NULL)
{
return 0;
}
return max(Height(pRoot->left), Height(pRoot->right)) + 1;
}
void Balance(Node *&pRoot)
{
int bal = Height(pRoot->left) - Height(pRoot->right);
if (bal > 1)
{
if (Height(pRoot->left->left) >= Height(pRoot->left->right))
{
rightRotate(pRoot);
}
//! Cay lech trai phai
if (Height(pRoot->left->left) < Height(pRoot->left->right))
{
leftRotate(pRoot->left);
rightRotate(pRoot);
}
}
if (bal < -1)
{
if (Height(pRoot->right->right) >= Height(pRoot->right->left))
{
leftRotate(pRoot);
}
//! Cay lech phai trai
if (Height(pRoot->right->right) < Height(pRoot->right->left))
{
rightRotate(pRoot->right);
leftRotate(pRoot);
}
}
}
void Insert(Node *&pRoot, int value)
{
if (pRoot == NULL)
{
pRoot = createNode(value);
}
if (pRoot->key == value)
{
return;
}
if (pRoot->key > value)
{
Insert(pRoot->left, value);
}
if (pRoot->key < value)
{
Insert(pRoot->right, value);
}
int bal = Height(pRoot->left) - Height(pRoot->right);
//! Mat can bang trai
if (bal > 1)
{
//! Mat can bang trai trai
if (Height(pRoot->left->left) > Height(pRoot->left->right))
{
rightRotate(pRoot);
}
//! Mat can bang trai phai
if (Height(pRoot->left->left) < Height(pRoot->left->right))
{
leftRotate(pRoot->left);
rightRotate(pRoot);
}
}
//! Mat can bang phai
if (bal < -1)
{
//! Mat can bang phai phai
if (Height(pRoot->right->right) > Height(pRoot->right->left))
{
leftRotate(pRoot);
}
if (Height(pRoot->right->right) < Height(pRoot->right->left))
{
rightRotate(pRoot->right);
leftRotate(pRoot);
}
}
}
Node *createTree(int a[], int n)
{
Node *p = NULL;
for (int i = 0; i < n; i++)
{
Insert(p, a[i]);
}
return p;
}
void levelOrder(Node *pRoot)
{
if (pRoot == NULL)
{
return;
}
queue<Node *> q;
q.push(pRoot);
while (!q.empty())
{
Node *p = q.front();
q.pop();
if (p->left != NULL)
{
q.push(p->left);
}
if (p->right != NULL)
{
q.push(p->right);
}
cout << p->key << " ";
}
}
// void Remove(Node* & pRoot, int x){
// if(pRoot == NULL){
// return;
// }
// if(pRoot->key > x){
// Remove(pRoot->left, x);
// }
// else {
// if(pRoot->key < x){
// Remove(pRoot->right, x);
// }
// else {
// //! Cay co 1 con
// if(pRoot->key == x){
// if(pRoot->left == NULL && pRoot->right == NULL){
// //! Node khong co con thi phai gan bang NULL
// delete pRoot;
// pRoot = NULL;
// }
// else {
// //! Cay co con ben trai
// if(pRoot->left != NULL && pRoot->right == NULL){
// Node*p = pRoot->left;
// pRoot = pRoot->left;
// delete p;
// }
// else {
// //! Cay co con ben phai
// if(pRoot->left == NULL && pRoot->right == NULL){
// Node* p = pRoot->right;
// pRoot = pRoot->right;
// delete p;
// }
// else {
// if(pRoot->left == NULL && pRoot->right == NULL){
// Node* p = pRoot->right;
// while(p->left != NULL){
// p = p->left;
// }
// pRoot->key = p->key;
// Remove(pRoot->right, pRoot->key);
// }
// }
// }
// }
// }
// }
// }
// if(pRoot == NULL){
// return;
// }
// Balance(pRoot);
// }
// void Remove(Node*& pRoot, int x)
// {
// if (pRoot == NULL) return;
// else if (pRoot->key > x) Remove(pRoot->left, x);
// else if (pRoot->key < x) Remove(pRoot->right, x);
// else if (pRoot->key == x)
// {
// if (pRoot->left == NULL && pRoot->right == NULL)
// {
// Node* p = pRoot;
// pRoot = NULL;
// delete p;
// return;
// }
// else if (pRoot->left != NULL && pRoot->right == NULL)
// {
// Node* p = pRoot;
// pRoot = pRoot->left;
// delete p;
// }
// else if (pRoot->right != NULL && pRoot->left == NULL)
// {
// Node* p = pRoot;
// pRoot = pRoot->right;
// delete p;
// }
// else if (pRoot->left != NULL && pRoot->right != NULL)
// {
// Node* q = pRoot->right;
// while (q->left != NULL)
// {
// q = q->left;
// }
// pRoot->key = q->key;
// Remove(pRoot->right, pRoot->key);
// }
// }
// if (pRoot == NULL) return;
// Balance(pRoot);
// }
void Remove(Node* &pRoot, int x)
{
if(pRoot == NULL) return;
if(pRoot->key > x)
Remove(pRoot->left,x);
else if(pRoot->key < x)
Remove(pRoot->right,x);
else if(pRoot->key == x){
if(pRoot->left == NULL && pRoot->right == NULL){
//Giả sử node 0 có con
delete pRoot;
pRoot = NULL;
}
else if(pRoot->left != NULL && pRoot->right == NULL){
Node* p = pRoot;
pRoot = pRoot->left;
delete p;
}
else if(pRoot->left == NULL && pRoot->right != NULL){
Node* p = pRoot;
pRoot = pRoot->right;
delete p;
}
else if(pRoot->left != NULL && pRoot->right != NULL){
Node* p = pRoot->right;
while(p->left != NULL){
p = p->left;
}
pRoot->key = p->key;
Remove(pRoot->right, pRoot->key);
}
}
if(pRoot == NULL) return;
Balance(pRoot);
}
int minNode(Node *pRoot)
{
if (pRoot == NULL)
{
return 1000000;
}
return min(min(minNode(pRoot->left), minNode(pRoot->right)), pRoot->key);
}
int maxNode(Node *pRoot)
{
if (pRoot == NULL)
{
return -1000000;
}
return max(max(maxNode(pRoot->left), maxNode(pRoot->right)), pRoot->key);
}
bool isBST(Node *pRoot)
{
if (pRoot == NULL)
{
return true;
}
if (pRoot->key < minNode(pRoot->right) && pRoot->key > maxNode(pRoot->left))
{
return isBST(pRoot->left) && isBST(pRoot->right);
}
return false;
}
bool isAVL(Node *pRoot)
{
if (pRoot == NULL)
{
return true;
}
int bal = Height(pRoot->left) - Height(pRoot->right);
return (bal > -2) && (bal < 2) && isBST(pRoot) && isAVL(pRoot->left) && isAVL(pRoot->right);
}
int main()
{
int a[7] = {12, 8, 18, 5, 11, 17, 4};
Node *pRoot = createTree(a, 7);
levelOrder(pRoot);
cout << "\n";
Remove(pRoot, 12);
levelOrder(pRoot);
cout << "\n";
if(isAVL(pRoot)){
cout << "yes" << endl;
}
else {
cout << "no" << endl;
}
cout << "The height is: " << Height(pRoot);
}