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Duplication of General Macros #70

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Surarn opened this issue Nov 3, 2024 · 2 comments
Open

Duplication of General Macros #70

Surarn opened this issue Nov 3, 2024 · 2 comments

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@Surarn
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Surarn commented Nov 3, 2024

Im using macros that are named "0PI","0Rescue","0Innervate" etcetc that have their contents changed from another macro, so if i mouseover a person and press my "PiChangeMacro" it puts that units name in "0PI".

Problem with those "0PI" macros are that if the content of the macros have changed since the Myslot export, Myslot creates a duplicate of those with the same name which makes it so the changing macro cant identify the correct one and me myself have no idea which of the macros are the "true" macro that i wanna keep and which are the "false" that i wanna delete, deleting the wrong one removes them from all my characters that use them which is a big pain.

Chosing to ignore general or specifik macros results in myslot not dragging the macro on the bar.

Guess its a niche case of Myslot determines the identity of the macro by the body of the macro and not just the name, i guess what im after is "Does macro name XXXX already exists? Yes->Drag it on the bar, No->Create it then drag it on the bar".

@Surarn
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Surarn commented Nov 3, 2024

Okey, it was kinda easy changing MySlot:FindMacro, i dont know if this is a issue that others also have, if not i guess we can mark this with solved if this isnt something you are interested in including/changing.

@tg123
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tg123 commented Nov 4, 2024 via email

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