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index.js
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import {
animate,
generateCanvas,
randomBetween,
seededRandomBetween,
seededRandomBool,
} from "./helpers/helpers.js";
import { makeLander } from "./lander/lander.js";
import { makeToyLander } from "./lander/toylander.js";
import { makeStarfield } from "./starfield.js";
import { makeControls } from "./lander/controls.js";
import { makeTerrain } from "./terrain.js";
import { showStatsAndResetControl } from "./stats.js";
import { manageInstructions } from "./instructions.js";
import { makeAudioManager } from "./helpers/audio.js";
import { makeStateManager } from "./helpers/state.js";
import { makeConfetti } from "./lander/confetti.js";
import { makeTallyManger } from "./tally.js";
import { makeAsteroid } from "./asteroids.js";
import { makeChallengeManager } from "./challenge.js";
import { makeSeededRandom } from "./helpers/seededrandom.js";
import { makeBonusPointsManager } from "./bonuspoints.js";
import { makeTheme } from "./theme.js";
import {
landingScoreDescription,
crashScoreDescription,
} from "./helpers/scoring.js";
// SETUP
const audioManager = makeAudioManager();
const [CTX, canvasWidth, canvasHeight, canvasElement, scaleFactor] =
generateCanvas({
width: window.innerWidth,
height: window.innerHeight,
attachNode: ".game",
});
const challengeManager = makeChallengeManager();
const seededRandom = makeSeededRandom();
const appState = makeStateManager()
.set("CTX", CTX)
.set("canvasWidth", canvasWidth)
.set("canvasHeight", canvasHeight)
.set("canvasElement", canvasElement)
.set("scaleFactor", scaleFactor)
.set("audioManager", audioManager)
.set("challengeManager", challengeManager)
.set("seededRandom", seededRandom);
const theme = makeTheme(appState);
appState.set("theme", theme);
const terrain = makeTerrain(appState);
appState.set("terrain", terrain);
const bonusPointsManager = makeBonusPointsManager(appState);
appState.set("bonusPointsManager", bonusPointsManager);
const stars = makeStarfield(appState);
const instructions = manageInstructions(onCloseInstructions);
const toyLander = makeToyLander(
appState,
() => instructions.setEngineDone(),
() => instructions.setLeftRotationDone(),
() => instructions.setRightRotationDone(),
() => instructions.setEngineAndRotationDone()
);
const toyLanderControls = makeControls(appState, toyLander, audioManager);
const lander = makeLander(appState, onGameEnd);
const landerControls = makeControls(appState, lander, audioManager);
const tally = makeTallyManger();
let sendAsteroid = seededRandomBool(seededRandom);
let asteroidCountdown = seededRandomBetween(2000, 15000, seededRandom);
let asteroids = [makeAsteroid(appState, lander.getPosition, onAsteroidImpact)];
let randomConfetti = [];
// INSTRUCTIONS SHOW/HIDE
if (!instructions.hasClosedInstructions()) {
instructions.show();
toyLanderControls.attachEventListeners();
} else {
landerControls.attachEventListeners();
challengeManager.populateCornerInfo();
terrain.setShowLandingSurfaces();
}
// MAIN ANIMATION LOOP
const animationObject = animate((timeSinceStart) => {
CTX.fillStyle = theme.backgroundGradient;
CTX.fillRect(0, 0, canvasWidth, canvasHeight);
stars.draw();
if (theme.drawBackgroundTerrain) {
theme.drawBackgroundTerrain();
}
terrain.draw();
if (instructions.hasClosedInstructions()) {
landerControls.drawTouchOverlay();
bonusPointsManager.draw();
if (sendAsteroid && timeSinceStart > asteroidCountdown) {
asteroids.forEach((a) => a.draw());
}
if (randomConfetti.length > 0) {
randomConfetti.forEach((c) => c.draw());
}
lander.draw(timeSinceStart);
} else {
toyLander.draw();
}
});
// PASSED FUNCTIONS
function onCloseInstructions() {
toyLanderControls.detachEventListeners();
landerControls.attachEventListeners();
challengeManager.populateCornerInfo();
terrain.setShowLandingSurfaces();
}
function onGameEnd(data) {
landerControls.detachEventListeners();
bonusPointsManager.hide();
const finalScore = data.landerScore + bonusPointsManager.getTotalPoints();
const scoreDescription = data.landed
? landingScoreDescription(finalScore)
: crashScoreDescription(finalScore);
const scoreForDisplay = Intl.NumberFormat().format(finalScore.toFixed(1));
showStatsAndResetControl(
appState,
lander,
animationObject,
{ ...data, scoreDescription, scoreForDisplay },
landerControls.getHasKeyboard(),
onResetGame
);
if (data.landed) {
audioManager.playLanding();
tally.storeLanding();
} else {
audioManager.playCrash();
tally.storeCrash();
}
tally.updateDisplay();
}
function onResetGame() {
landerControls.attachEventListeners();
seededRandom.setDailyChallengeSeed();
randomConfetti = [];
terrain.reGenerate();
stars.reGenerate();
sendAsteroid = seededRandomBool(seededRandom);
asteroidCountdown = seededRandomBetween(2000, 15000, seededRandom);
asteroids = [makeAsteroid(appState, lander.getPosition, onAsteroidImpact)];
bonusPointsManager.reset();
}
function onAsteroidImpact(asteroidVelocity) {
lander.destroy(asteroidVelocity);
}
// EXTRAS
document.addEventListener("keydown", ({ key }) => {
if (key === "c") {
randomConfetti.push(
makeConfetti(appState, 10, {
x: randomBetween(0, canvasWidth),
y: randomBetween(0, canvasHeight),
})
);
}
});
document.addEventListener("keydown", ({ key }) => {
if (key === "m") {
sendAsteroid = true;
asteroidCountdown = 0;
asteroids.push(
makeAsteroid(appState, lander.getPosition, onAsteroidImpact)
);
}
});