Need Smaller Mesh, fewer vertex. Is it possible to use SegAnything to make DepthMap Mesh more nice ? #231
LanceGao97
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Hi dear thygate,
sorry to disturb, I have been playing this script for a few days, its really nice inpainting with mesh
so cool , it just make every plane image alive , it definitly can be a standalone software in future ,
@Ladypoly] her Blender addon's 3D feeling looks Good, and it's texture+model, very easy to editable,
but if you need precise Render camera moving, that OBJ mesh is Needed.
the right way is what AugmentedRealityCat did: he put the mesh into Blender and animate the camera
currently mesh is tooooooo large, even you make a simple mesh function, it's still not editable, my 4070Ti crashed everytime selecting those vertex and try to move them. It looks OK in viewport but without editing and tweaking, some details error is noticeble and can't cheat the eye.
the near far clip normalize function is not helping reduce the mesh size.
Hopefully there will be
1 fewer vertex Mesh (adjustable number)
2 is it possible to add a option to
Use SegmentAnything to , for each thing, collapse those pixels from depthmap into a single color , I thinks this helps reduce size of the mesh and it looks more clean in 3D editing.
for a single object if all that area is almost the same value (for exmple 020to 025, 0=white, 100=black) which almost pure white,
just collapse all that area into a one color Z-depth value 023 almost white, so that mesh inpainting can tell that , oh this area is a single thing, let me make it a nice plane right there. thus make it more friendly for 3D software, make it neat and clean, less vertex and adjustable, and no randomized vertex, no visual problem, before animate the camera.
Sorry, too many words , I deleted most of it.
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