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Apologies for the nondescript issue title, but it doesn't seem like skinned meshes are set up for animation in the Vizi Framework yet. I see some lines of code in the Vizi.Loader that looks like it was started but never finished:
/* if (data.skins && data.skins.length) { // result.meshAnimator = new Vizi.MeshAnimator({skins:data.skins}); } */
Apologies for the nondescript issue title, but it doesn't seem like skinned meshes are set up for animation in the Vizi Framework yet. I see some lines of code in the Vizi.Loader that looks like it was started but never finished:
The knight from the Three.js SkinnedMesh example is a good model to test with http://threejs.org/examples/#webgl_animation_skinning_morph. The animations don't show up in the Vizi editor test.
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