From 15a9037ce98da6d4d139471667ed9d380bcdb6fe Mon Sep 17 00:00:00 2001 From: mugg91 Date: Sat, 4 Jan 2025 17:05:56 +0100 Subject: [PATCH] [fixed] characters don't regain tag "player" on rejoin --- Entities/Characters/Scripts/RunnerDeath.as | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Entities/Characters/Scripts/RunnerDeath.as b/Entities/Characters/Scripts/RunnerDeath.as index 841320da6..74b852972 100644 --- a/Entities/Characters/Scripts/RunnerDeath.as +++ b/Entities/Characters/Scripts/RunnerDeath.as @@ -9,6 +9,9 @@ const f32 HEAVY_CARRIED_BLOB_VEL_SCALE = 0.6; void onInit(CBlob@ this) { + if (this.hasTag("dead")) + this.Untag("player"); + this.set_f32("hit dmg modifier", 0.0f); this.set_f32("hit dmg modifier", 0.0f); this.getCurrentScript().tickFrequency = 0; // make it not run ticks until dead