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[AC] [Question] [Core] Can we further optimize the attack strategy of NPCBOT in the face of phased scenarios? #960

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moncat2005 opened this issue Dec 25, 2024 · 0 comments
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enhancement New feature or request question This issue is in fact a question

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@moncat2005
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moncat2005 commented Dec 25, 2024

DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

  • I understand that my issue may get closed without notice if I intentionally remove or skip any mandatory* field
  • This is NOT a bug/crash report
  • I've searched the bugtracker for similar questions/requests including closed ones

Description

For example, in the scenes of the Lich King dungeon, summoning flying monsters in the sky cannot be attacked.
At this point, the player wants the relevant NPCbot to turn and attack the ground monsters or bosses (identified DPS or TANK) that the player is targeting
However, at this moment, it was discovered that NPCbot's target was always the monsters in the sky.
Even if the monsters in the sky are marked as not requiring attack, they cannot automatically switch, and standing foolishly on the ground below the flying monsters cannot do anything.

Optimization ideas:

  1. Adding the ATTACK TARGET command to NPCbot allows it to proactively attack the target selected by the player before the player takes action.
  2. In battle, players are allowed to adjust the attack/hate target of NPCbot by identifying icons or commands, and switch it to the target that the player is attacking or specifying.

TrinityCore or AzerothCore

AzerothCore

Core rev. hash/commit

AzerothCore-wotlk-with-NPCBots 0355ccf 2024-12-17

Operating system

Ubuntu 22.04

@moncat2005 moncat2005 added enhancement New feature or request question This issue is in fact a question labels Dec 25, 2024
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