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BUILD.gn
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# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_libEGL_private_config") {
defines = [ "EGL_EGLEXT_PROTOTYPES" ]
if (is_win) {
cflags = [
"/wd4201", # nameless struct/union
"/wd4065", # switch statement contains 'default' but no 'case' labels
"/wd5030", # attribute is not recognized
]
defines += [
"EGLAPI=",
"LIBEGL_EXPORTS",
]
} else {
cflags = [ "-Wno-sign-compare" ]
if (!is_clang) {
cflags += [ "-Wno-unused-but-set-variable" ]
}
defines += [
"LOG_TAG=\"swiftshader_libEGL\"",
"EGLAPI=__attribute__((visibility(\"default\")))",
]
}
}
shared_library("swiftshader_libEGL") {
if (!is_mac) {
output_name = "libEGL"
output_dir = "$root_out_dir/swiftshader"
}
deps = [
"//build/config:exe_and_shlib_deps",
]
sources = [
"../common/Object.cpp",
"Config.cpp",
"Display.cpp",
"Surface.cpp",
"libEGL.cpp",
"libEGL.def",
"libEGL.rc",
"main.cpp",
"resource.h",
]
if (is_debug) {
sources += [ "../common/debug.cpp" ]
}
if (is_mac) {
sources += [ "OSXUtils.mm" ]
libs = [
"Quartz.framework",
"Cocoa.framework",
]
ldflags = [ "-Wl,-install_name,@rpath/libswiftshader_libEGL.dylib" ]
} else if (is_win) {
configs -= [ "//build/config/win:unicode" ]
ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
} else if (is_linux) {
sources += [ "../../Main/libX11.cpp" ]
ldflags =
[ "-Wl,--version-script=" + rebase_path("exports.map", root_build_dir) ]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
"//build/config/compiler:no_chromium_code",
"//third_party/swiftshader:swiftshader_config",
":swiftshader_libEGL_private_config",
]
include_dirs = [
"../../../include",
"../..",
"..",
]
}