forked from Newsparta/FF7_InA
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpatchNotes.txt
executable file
·34 lines (32 loc) · 1.64 KB
/
patchNotes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
*InA 4.2*
- please re-read "basic tenets" in game.
- main AO's were substituted for insurgent hideouts and strongholds.
- hideouts are displaced concentrations of insurgents.
- multiple hideouts may be active at once.
- more hideouts will appear as more regions are secured.
- rewards logistics points.
- hideouts will change location every ~12hrs
- strongholds are reinforced versions of hideouts
- only manifest in volatile towns/villages/cities.
- give significantly more logistics points
- give immediate supply boost
- only 1 strongohld active at a time.
- 2 day respawn timer if completed.
- clearing them counts towards completed objectives.
- After Action Reports have been removed
- There is still a completed objectives tally for everything you do.
- Extra supplies are routed if enough objectives are completed.
- Target Confirmation has been removed.
- civilians may offer intel on hideout locations.
- civilians will offer all side missions.
- Humanitarian Aid vehicles were added.
- bring aid vehicles into destabalizing regions.
- counts towards completed objectives.
- increases civ tolerance.
- rewards logistics points.
- killing civilians has drastically increased negative tolerance effect.
- stealing vehicles has slightly increased negative tolerance effect.
- difficulty tweak for small squad sizes to make it more manageable.
- Autosave changed to save every time the last person leaves the server.
- safehouses added for defence missions to allow for building without a utility vehicle or kit.
- more build options when near an FOB or safehouse.