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Tileset Issues In LDtk #3

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bughunterstudios opened this issue Dec 28, 2021 · 3 comments
Open

Tileset Issues In LDtk #3

bughunterstudios opened this issue Dec 28, 2021 · 3 comments
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@bughunterstudios
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Listed below are some current issues I've noticed with the tileset for LDtk.

  1. C shaped corridor. The lower route and upper route both have issues.
    image
  2. S shaped corridor. The lowest left corner has a straight red top rather than a corner red top.
    image
  3. Center pillar. The central pillar has no red top. Not sure if this is truly an error or not, it works the way it is.
    image
  4. Missing lower left corner. In the center empty space the lower left corner of the top right room is missing.
    image
  5. Bottom right corners don't have tendrils. The tendril like shading isn't being generated on bottom right corners.
    image
  6. Missing left wall on n shape. On this n shaped corridor the right route is missing a left wall.
    image
  7. U shape missing left red line. The left route on this u shape is missing a red top line on the right side.
    image
  8. More missing tendrils. A single floor tile shows missing tendrils on the top left, top right, and bottom right. These tendrils are also missing with other configurations like straight line corridors.
    image

Most of these issues are occurring due to a lack of tiles specifically for thin corridors or thin open spaces.

@Gulluth
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Gulluth commented Dec 28, 2021

This is an excellent bug report! I was so excited when making this tileset that I committed it with known issues, just so I could show it off to @GraculusDroog as quickly as possible. These very specific use-cases is a really great way to do regression testing, so I think having a map committed with these shapes is a great idea.

@Gulluth
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Gulluth commented Dec 29, 2021

This bug report made me take advantage of these missing tiles as a feature to create this example image.
vaults-of-vaarn-grid-tileset-example

Gulluth added a commit that referenced this issue Dec 29, 2021
- The tileset map was renamed to "Ruins_Tileset"
- The level "Vaults_of_Vaarn" added to show off the tileset using a
pseudo font.
- The level "Regression_Testing" added as part of feedback in issue #3
@Gulluth Gulluth self-assigned this Jul 13, 2022
@Gulluth
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Gulluth commented Jul 13, 2022

Now that I have started running a Vaarn campaign, I will be in need of creating some maps. I should be looking into these rendering issues as they need to be solved for the maps I generate.

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