From 90bce09af49f681e523536170194c8a60e749712 Mon Sep 17 00:00:00 2001 From: Tim Pietrusky Date: Fri, 4 Dec 2020 16:28:26 +0100 Subject: [PATCH] feat(next): New release * feat(texture): Class to render a 2D texture (#467) * feat(texture): Class to render a 2D texture In order to load different kind of textures (e.g. another layer or an image) into modV and scale it or change it position, this class can be used. fix #329 * feat(texture): Set the offset using percentage values * feat(texture): Set min / max to -100 to 100 * refactor(bar): Set strobe default to 0 (#471) fix #452 * fix(groups): replaces or statement to fix preset inheritance (#473) * fix(groups): replaces or statement to fix preset inheritance Replaces OR statement with !! * fix(groups): Set proper default value for "inherit" fix #469 * fix(swap): fixes array handling with SWAP (#474) * fix(swap): fixes array handling with SWAP Fixes array handling when using SWAP state. Removes temp entirely * chore(swap): Removed debugger and added some bit of info about what is happening