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Right now, The damage meshes get teleported along with avatars to other scenes, environments.
The text was updated successfully, but these errors were encountered:
The fix for this is to finish the damage meshes to disappear shortly after drawing, as well as to bind it to the objects they were drawn on.
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link to the issue on bow repo: webaverse/bow#2
link to the issue on pistol repo: webaverse/pistol#9
tcm390
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Right now, The damage meshes get teleported along with avatars to other scenes, environments.
bandicam.2022-04-08.23-22-05-140.mp4
The text was updated successfully, but these errors were encountered: