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Crash with OG Vive camera #13
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Right... the camera image size is hardcoded, so it doesn't work with vive camera. Do you know what the resolution of the vive camera is? |
Technically 640x480, but with YUYV 4:2:2 it's 612x460 as in the logs. $ v4l2-ctl -d /dev/video0 --list-formats-ext
ioctl: VIDIOC_ENUM_FMT
Type: Video Capture
[0]: 'YUYV' (YUYV 4:2:2)
Size: Discrete 612x460
Interval: Discrete 0.033s (30.000 fps)
Size: Discrete 480x360
Interval: Discrete 0.033s (30.000 fps)
[1]: 'MJPG' (Motion-JPEG, compressed)
Size: Discrete 480x360
Interval: Discrete 0.008s (120.000 fps)
[2]: 'H264' (H.264, compressed)
Size: Discrete 480x360
Interval: Discrete 0.033s (30.000 fps)
Interval: Discrete 0.042s (24.000 fps)
Interval: Discrete 0.050s (20.000 fps)
Size: Discrete 612x460
Interval: Discrete 0.033s (30.000 fps)
Interval: Discrete 0.042s (24.000 fps)
Interval: Discrete 0.050s (20.000 fps)
Size: Discrete 320x240
Interval: Discrete 0.033s (30.000 fps)
Interval: Discrete 0.042s (24.000 fps)
Interval: Discrete 0.050s (20.000 fps)
Size: Discrete 160x120
Interval: Discrete 0.033s (30.000 fps)
Interval: Discrete 0.042s (24.000 fps)
Interval: Discrete 0.050s (20.000 fps)
Size: Discrete 1920x1080
Interval: Discrete 0.033s (30.000 fps)
Interval: Discrete 0.042s (24.000 fps)
Interval: Discrete 0.050s (20.000 fps)
[3]: 'NV12' (Y/UV 4:2:0)
Size: Discrete 640x480
Interval: Discrete 0.020s (50.000 fps)
Size: Discrete 480x360
Interval: Discrete 0.010s (100.000 fps) |
does it have both eyes' image side-by-side? 612x460 seems to be really small. |
No, it's a single camera with a single non-square video output and yes, the quality is not great. |
oh it's not stereo. OK, that's good. |
Using the OG Vive (single camera) by manually setting the camera path in config causes a crash in either VR backend.
Backtrace (backtrace.log):
Changed config values:
The text was updated successfully, but these errors were encountered: