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Multiple UDP sockets #343
Comments
Still not fix |
The problem does not seem to be related to the client (player side), but rather to the SOT servers. Some players encounter these problems with the same issues. Current app behavior: If a "corrupted" server is found, when the player leaves this server, the sockets remain open, and the app no longer considers any changes in the app's status or server joins/leaves. |
Cannot longer reproduce |
It has been "fixed" as state in #364, but it's only because of randomness. I close this issue because I think it does not contain enough information and 364 seems a good replacement to it |
Summary
Some users uncounter problem of undetected server or game status due to multiple (more than 2) UDP connection
Steps to reproduce
Depend on the user config, not reproducible
What is the current bug behavior?
Undetected server or game status
What is the expected correct behavior?
Should find the server and game status
Relevant logs and/or screenshots
Possible fixes
Change the condition of number of udp connection to an else
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