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Multiple UDP sockets #343

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zelytra opened this issue Oct 16, 2024 · 4 comments · Fixed by #342
Closed

Multiple UDP sockets #343

zelytra opened this issue Oct 16, 2024 · 4 comments · Fixed by #342
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@zelytra
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zelytra commented Oct 16, 2024

Summary

Some users uncounter problem of undetected server or game status due to multiple (more than 2) UDP connection

Steps to reproduce

Depend on the user config, not reproducible

What is the current bug behavior?

Undetected server or game status

What is the expected correct behavior?

Should find the server and game status

Relevant logs and/or screenshots

[2024-10-16][19:53:27][�[37mINFO�[0m][better_fleet::fetch_informations] Hostname: desktop-b1oa5k3
[2024-10-16][19:53:27][�[37mINFO�[0m][better_fleet::fetch_informations] [53224, 65352, 62558, 62202, 62201, 62200, 62199, 62198, 62196, 62194, 62193, 62192, 62191, 62190, 62189, 62188, 62187, 62186, 62185, 62184, 62183, 62182, 62181, 62180, 62179, 52960, 51664, 51662]
[2024-10-16][19:53:27][�[37mINFO�[0m][better_fleet::fetch_informations] get_udp_connections_powershell: [53224, 65352, 62558, 62202, 62201, 62200, 62199, 62198, 62196, 62194, 62193, 62192, 62191, 62190, 62189, 62188, 62187, 62186, 62185, 62184, 62183, 62182, 62181, 62180, 62179, 52960, 51664, 51662]
[2024-10-16][19:53:26][�[37mINFO�[0m][better_fleet::fetch_informations] get_udp_connections_powershell
[2024-10-16][19:53:26][�[37mINFO�[0m][better_fleet::fetch_informations] Using netstat powershell to get main_menu_port
[2024-10-16][19:53:26][�[37mINFO�[0m][better_fleet::fetch_informations] Loop: ["8580"]

Possible fixes

Change the condition of number of udp connection to an else

@zelytra zelytra added the bug Something isn't working label Oct 16, 2024
@zelytra zelytra added this to the 1.0.2 milestone Oct 16, 2024
zelytra added a commit that referenced this issue Oct 16, 2024
@zelytra zelytra reopened this Oct 18, 2024
@zelytra
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zelytra commented Oct 18, 2024

Still not fix

@zelytra zelytra modified the milestones: 1.0.2, 1.0.3 Oct 18, 2024
@zelytra
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zelytra commented Oct 21, 2024

The problem does not seem to be related to the client (player side), but rather to the SOT servers. Some players encounter these problems with the same issues.

Current app behavior: If a "corrupted" server is found, when the player leaves this server, the sockets remain open, and the app no longer considers any changes in the app's status or server joins/leaves.

@zelytra
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zelytra commented Jan 2, 2025

Cannot longer reproduce

@zelytra zelytra closed this as not planned Won't fix, can't repro, duplicate, stale Jan 2, 2025
@zelytra zelytra reopened this Jan 5, 2025
@dadodasyra
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It has been "fixed" as state in #364, but it's only because of randomness. I close this issue because I think it does not contain enough information and 364 seems a good replacement to it

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