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I'm trying to load a 2gb assets file from a unity game but its causing memory to spike causing the screen to turn black and crash a ton of stuff. any way to avoid this memory leak?
The text was updated successfully, but these errors were encountered:
One of the quirks of ASGUI is that whatever assets it pulls out of these unity files gets stored into RAM, which is a problem when there are more assets then RAM. As far as I can see the program has nothing built in to stop it from using so much RAM it crashes windows when loading too much stuff, your only options are to either manually load less then 300MB of unity files at a time whenever possible or get at the very least 16GB of RAM.
I'm trying to load a 2gb assets file from a unity game but its causing memory to spike causing the screen to turn black and crash a ton of stuff. any way to avoid this memory leak?
The text was updated successfully, but these errors were encountered: