vec2: add meta functions for mathematical operators #68
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As the title describes, this PR add's meta functions for mathematical operators.
addition:
vec2(1, 2) + vec2(3, 4)
(4.00, 6.00)subtraction:
vec2(1, 2) - vec2(3, 4)
(-2.00, -2.00)multiplication:
vec2(1, 2) * 2
(2.00, 4.00)2 * vec2(3, 4)
(6.00, 8.00)vec2(1, 2) * vec2(3, 4)
(3.00, 8.00)division:
vec2(4, 4) / 2
(2.00, 2.00)state_machine:
I added another field on the state_machine for the previous state name. This was a really small change and figured I would get input on that too while I'm here, though it probably should have been a separate PR...
The use-case for me personally was using it to calculate unique behavior based on where we came from. For example I want to enter jump state from wallgrab state, but I want the velocity direction to be slightly tweaked in the jump state's update method if we came from wallgrab.
I find having these handy very useful and intuitive, let me know you're thoughts :)