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Add Hz counter to Classic modes (2) #1184

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135 changes: 126 additions & 9 deletions parts/eventsets/classic_e.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,34 @@ local function GetGravity(lvl)
lvl<29 and 2 or
1
end
local function getHzColor(hz)
if not hz or hz<10 then return{1,1,1}
elseif hz<15 then return{1,1,0}
elseif hz<18 then return{1,.75,0}
elseif hz<25 then return{1,.5,0}
elseif hz<40 then return{1,0,0}
elseif hz<1e99 then return{.5,0,1}
else return{1,0,1}end
end
local function getMistimeColor(t)
if not t then return {1,1,1}
elseif t<1 then return{0,1,1}
else return {COLOR.hsv(math.max(.4-1/9*math.log(t,8),0),1,1)}end
end
local function onMove(P,dir)
local D=P.modeData

if not D.firstMoveTimestamp then
D.firstMoveTimestamp=P.stat.time
end

D.lastMoveTimestamp=P.stat.time

D.displacement=math.abs(P.curX+dir-D.spawnX)
end
local function createMoveHandler(dir)
return function(P) onMove(P,dir) end
end
return {
das=16,arr=6,
sddas=6,sdarr=6,
Expand All @@ -38,25 +66,105 @@ return {
noTele=true,
keyCancel={5,6},
mesDisp=function(P)
local D=P.modeData

setFont(75)
GC.mStr(GetLevelStr(P.modeData.lvl),63,210)
GC.mStr(GetLevelStr(D.lvl),63,210)
mText(TEXTOBJ.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
if P.modeData.drought>7 then
if P.modeData.drought<=14 then
GC.setColor(1,1,1,P.modeData.drought/7-1)
PLY.draw.drawProgress(P.stat.row,D.target)
if D.drought>7 then
if D.drought<=14 then
GC.setColor(1,1,1,D.drought/7-1)
else
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
local gb=D.drought<=21 and 2-D.drought/14 or .5
GC.setColor(1,gb,gb)
end
setFont(50)
GC.mStr(P.modeData.drought,63,130)
GC.mStr(D.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
end

-- Draw Hz counters
local spawnHz=(
D.firstMoveTimestamp and
D.displacement/(D.lastMoveTimestamp-D.spawnTimestamp)
or nil
)
local moveHz=(
D.firstMoveTimestamp and
D.displacement/(D.lastMoveTimestamp-D.firstMoveTimestamp)
or nil
)
local mistime=(
D.firstMoveTimestamp and
1000*(D.firstMoveTimestamp-D.spawnTimestamp)
or nil
)

local spawnHzStr="---"
if spawnHz then
if spawnHz<10 then
spawnHzStr=string.format("%.2f",spawnHz)
elseif spawnHz<100 then
spawnHzStr=string.format("%.1f",spawnHz)
elseif spawnHz<1e99 then
spawnHzStr=string.format("%.0f",spawnHz)
else
spawnHzStr="∞"
end
end

local moveHzStr="---"
if moveHz then
if moveHz<10 then
moveHzStr=string.format("%.2f",moveHz)
elseif moveHz<100 then
moveHzStr=string.format("%.1f",moveHz)
elseif spawnHz<1e99 then
moveHzStr=string.format("%.0f",moveHz)
else
moveHzStr="∞"
end
end

local mistimeStr="---"
if mistime then
if mistime<10 then
mistimeStr=string.format("%.2f",mistime)
elseif mistime<100 then
mistimeStr=string.format("%.1f",mistime)
else
mistimeStr=string.format("%.0f",mistime)
end
end

GC.setColor(getHzColor(spawnHz))
setFont(50)
GC.mStr(spawnHzStr,30,40)

GC.setColor(1,1,1)
setFont(24)
GC.mStr("Hz",110,65)

setFont(20)
GC.mStr(
{
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{ } appearing in codes that runs every frame can lead to performance issues

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Yeah but the text can kinda shift around so what do you suggest I should do?

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for the color table {1,1,1}, you can simply replace them with pre-defined table like COLOR.Z
for the whole string table, you can pre-define them in the file, then change each value before using it

"(",getHzColor(moveHz),moveHzStr,{1,1,1}," Hz - ",
getMistimeColor(mistime),mistimeStr,{1,1,1}," ms)"
},
40,100
)
end,
task=function(P)
P.modeData.lvl=9
P.modeData.target=10
local D=P.modeData
D.lvl=9
D.target=10

D.spawnX=0
D.spawnTimestamp=P.stat.time
D.firstMoveTimestamp=false
D.lastMoveTimestamp=false
D.displacement=0
end,
hook_drop=function(P)
local D=P.modeData
Expand All @@ -77,4 +185,13 @@ return {
D.target=D.target+10
end
end,
hook_spawn=function(P)
local D=P.modeData
D.spawnX=P.curX
D.spawnTimestamp=P.stat.time
D.firstMoveTimestamp=false
D.lastMoveTimestamp=false
end,
hook_left=createMoveHandler(-1),
hook_right=createMoveHandler(1),
}
136 changes: 127 additions & 9 deletions parts/eventsets/classic_h.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,34 @@ local function GetGravity(lvl)
lvl<29 and 2 or
1
end
local function getHzColor(hz)
if not hz or hz<10 then return{1,1,1}
elseif hz<15 then return{1,1,0}
elseif hz<18 then return{1,.75,0}
elseif hz<25 then return{1,.5,0}
elseif hz<40 then return{1,0,0}
elseif hz<1e99 then return{.5,0,1}
else return{1,0,1}end
end
local function getMistimeColor(t)
if not t then return {1,1,1}
elseif t<1 then return{0,1,1}
else return {COLOR.hsv(math.max(.4-1/9*math.log(t,8),0),1,1)}end
end
local function onMove(P,dir)
local D=P.modeData

if not D.firstMoveTimestamp then
D.firstMoveTimestamp=P.stat.time
end

D.lastMoveTimestamp=P.stat.time

D.displacement=math.abs(P.curX+dir-D.spawnX)
end
local function createMoveHandler(dir)
return function(P) onMove(P,dir) end
end
return {
das=16,arr=6,
sddas=3,sdarr=3,
Expand All @@ -38,25 +66,106 @@ return {
noTele=true,
keyCancel={5,6},
mesDisp=function(P)
local D=P.modeData

setFont(75)
GC.mStr(GetLevelStr(P.modeData.lvl),63,210)
GC.mStr(GetLevelStr(D.lvl),63,210)
mText(TEXTOBJ.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
if P.modeData.drought>7 then
if P.modeData.drought<=14 then
GC.setColor(1,1,1,P.modeData.drought/7-1)
PLY.draw.drawProgress(P.stat.row,D.target)
if D.drought>7 then
if D.drought<=14 then
GC.setColor(1,1,1,D.drought/7-1)
else
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
local gb=D.drought<=21 and 2-D.drought/14 or .5
GC.setColor(1,gb,gb)
end
setFont(50)
GC.mStr(P.modeData.drought,63,130)
GC.mStr(D.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
end

-- Draw Hz counters
local spawnHz=(
D.firstMoveTimestamp and
D.displacement/(D.lastMoveTimestamp-D.spawnTimestamp)
or nil
)
local moveHz=(
D.firstMoveTimestamp and
D.displacement/(D.lastMoveTimestamp-D.firstMoveTimestamp)
or nil
)
local mistime=(
D.firstMoveTimestamp and
1000*(D.firstMoveTimestamp-D.spawnTimestamp)
or nil
)

local spawnHzStr="---"
if spawnHz then
if spawnHz<10 then
spawnHzStr=string.format("%.2f",spawnHz)
elseif spawnHz<100 then
spawnHzStr=string.format("%.1f",spawnHz)
elseif spawnHz<1e99 then
spawnHzStr=string.format("%.0f",spawnHz)
else
spawnHzStr="∞"
end
end

local moveHzStr="---"
if moveHz then
if moveHz<10 then
moveHzStr=string.format("%.2f",moveHz)
elseif moveHz<100 then
moveHzStr=string.format("%.1f",moveHz)
elseif spawnHz<1e99 then
moveHzStr=string.format("%.0f",moveHz)
else
moveHzStr="∞"
end
end

local mistimeStr="---"
if mistime then
if mistime<10 then
mistimeStr=string.format("%.2f",mistime)
elseif mistime<100 then
mistimeStr=string.format("%.1f",mistime)
else
mistimeStr=string.format("%.0f",mistime)
end
end

GC.setColor(getHzColor(spawnHz))
setFont(50)
GC.mStr(spawnHzStr,30,40)

GC.setColor(1,1,1)
setFont(24)
GC.mStr("Hz",110,65)

setFont(20)
GC.mStr(
{
"(",getHzColor(moveHz),moveHzStr,{1,1,1}," Hz - ",
getMistimeColor(mistime),mistimeStr,{1,1,1}," ms)"
},
40,100
)
end,
task=function(P)
P.modeData.lvl=18
P.modeData.target=10
local D=P.modeData

D.lvl=18
D.target=10

D.spawnX=0
D.spawnTimestamp=P.stat.time
D.firstMoveTimestamp=false
D.lastMoveTimestamp=false
D.displacement=0
end,
hook_drop=function(P)
local D=P.modeData
Expand All @@ -77,4 +186,13 @@ return {
D.target=D.target+10
end
end,
hook_spawn=function(P)
local D=P.modeData
D.spawnX=P.curX
D.spawnTimestamp=P.stat.time
D.firstMoveTimestamp=false
D.lastMoveTimestamp=false
end,
hook_left=createMoveHandler(-1),
hook_right=createMoveHandler(1),
}
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