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Update textinputruntimeobject.pixiruntimegamewithassets.spec.js
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NeylMahfouf2608 authored Jan 20, 2025
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// @ts-check

const { kMaxLength } = require("buffer");
const { MaxLength } = require("buffer");

describe('gdjs.TextInputRuntimeObject (using a PixiJS RuntimeGame with DOM elements)', function () {
/**
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