-
Notifications
You must be signed in to change notification settings - Fork 915
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Most/all effects not working on objects unless they are also on a layer with the same effects #3025
Comments
Here is a list of effects and their issue (maybe not updated) |
Note: To test this, I just opened a new project with the Not-A-Vania example, opened the "Stage" scene, and applied the effect to the Hero object. Then I just hit preview. After confirming it did not display, I would then edit the "Death Effect" Layer to select the same effect, and hit preview again. To test on a new project, I created a blank project, added an object from the asset library, added the effect, then hit preview. All testing (today) done on the web app/demo only. B117. |
For me no need to edit layers. 1 - Add an effect on an existing object, run preview, effect isn't visible. Aside it happened for me only on Not-A-Vania example. |
Interesting. I wonder if it only impacts existing projects that already have existing layer effects, with existing objects? As soon as something new is added, it works fine (on the new object). I want to say this seems likely, because if you go to the scenes without any existing effects (like the start screen) you can apply object effects without any modifications. What's interesting: Going to that other scene, if you add an object effect to something, then add the SAME object effect to the Hero object in the stage scene, that also works similar to adding the effect to a layer effect. Other things I tried: However, similar to you, adding a new object lets the effect work immediately on the new object. If the effect is the same as the one applied to Hero/another existing object, it will start working on that object as well. Edit: Also, as a test I tried making the Hero object a global object when an effect was already on it. This does fix it. So it seems like there's some parameter on existing objects thats missing somehow? (Since transitioning to global changes/recreates its references, right?) |
Fixed in 24c74af There was a particularly nasty bug in the code that would, probably/according to the memory content/how unlucky you are, skip the first objects (in particular if you had layers). This is fixed and will be in the next release (hopefully soon!). Workaround: try to put your objects that have effects... at the end of the list of objects :) This can help. |
Describe the bug
In the new B117, some effects are not working when added to an object. The same effects work fine when added to a layer. The effects WILL start working if you add the same effect to a layer (any layer).
From my testing, these are not working on Objects but do work when you also add them to a layer (Even a hidden one). I did some testing and EVERY effect I tested from the top of the list down to RGB Separation seems to effected by this (I stopped testing at that point.
Some folks on the Discord reported this behavior, which had me start testing to discover this behavior. Tristan did additional testing on a new project and it works fine. So it seems to be something about applying it to existing projects?
To Reproduce
Steps to reproduce the behavior:
Other details
The text was updated successfully, but these errors were encountered: