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Fix LDtk tile map resources export with the fast loading #5951
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b5bb407
Fix LDtk tile map export with the fast loading
D8H 75e97e2
Pass the ResourcesManager in workers constructors.
D8H 877693d
Use a pointer.
D8H 59e760e
Fix some tests.
D8H 4e9a901
Try to reduce side effects.
D8H 9770dae
Fix tests.
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@@ -14,13 +14,23 @@ namespace gd { | |||||||||||||
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std::set<gd::String> SceneResourcesFinder::FindProjectResources(gd::Project &project) { | ||||||||||||||
gd::SceneResourcesFinder resourceWorker; | ||||||||||||||
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// TODO Refactor this to avoid to list all project resources as files. | ||||||||||||||
gd::ResourcesManager* resourcesManager = &(project.GetResourcesManager()); | ||||||||||||||
resourceWorker.ExposeResources(resourcesManager); | ||||||||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do you think it's worth adding and doing a
Suggested change
To avoid all the calls to ExposeResource that will uselessly list all project resources as files? |
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gd::ResourceExposer::ExposeProjectResources(project, resourceWorker); | ||||||||||||||
return resourceWorker.resourceNames; | ||||||||||||||
} | ||||||||||||||
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std::set<gd::String> SceneResourcesFinder::FindSceneResources(gd::Project &project, | ||||||||||||||
gd::Layout &layout) { | ||||||||||||||
gd::SceneResourcesFinder resourceWorker; | ||||||||||||||
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// TODO Refactor this to avoid to list all project resources as files. | ||||||||||||||
gd::ResourcesManager* resourcesManager = &(project.GetResourcesManager()); | ||||||||||||||
resourceWorker.ExposeResources(resourcesManager); | ||||||||||||||
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gd::ResourceExposer::ExposeLayoutResources(project, layout, resourceWorker); | ||||||||||||||
return resourceWorker.resourceNames; | ||||||||||||||
} | ||||||||||||||
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why only those 2 types?
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Only these kind of resources are depending on external files.