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Bump debug and aframe #633

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@dependabot dependabot bot commented on behalf of github Dec 22, 2024

Bumps debug to 4.4.0 and updates ancestor dependency aframe. These dependencies need to be updated together.

Updates debug from 2.2.0 to 4.4.0

Release notes

Sourced from debug's releases.

4.4.0

Fixes (hopefully) the inefficient regex warnings in .enable().

Minor version as this is invariably going to break certain users who misuse the .enable() API and expected it to work with regexes, which was never supported nor documented. That's on you, sorry - that functionality won't be added back.

Full Changelog: debug-js/debug@4.3.7...4.4.0

4.3.7

What's Changed

Full Changelog: debug-js/debug@4.3.6...4.3.7

4.3.6

What's Changed

New Contributors

Full Changelog: debug-js/debug@4.3.5...4.3.6

4.3.5

Patch

  • cac39b1c5b018b0fe93a53a05f084eee543d17f5 Fix/debug depth (#926)

Thank you @​calvintwr for the fix.

4.3.4

What's Changed

New Contributors

Full Changelog: debug-js/debug@4.3.3...4.3.4

4.3.3

Patch Release 4.3.3

This is a documentation-only release. Further, the repository was transferred. Please see notes below.

... (truncated)

Commits
Maintainer changes

This version was pushed to npm by qix, a new releaser for debug since your current version.


Updates aframe from 1.4.1 to 1.6.0

Release notes

Sourced from aframe's releases.

v1.6.0

1.6.0 (May 23, 2024)

Tons of bug fixes. Memory management and performance improvements. API to control tick / tock execution order.

Bug fixes

  • Update wrist object position and rotation only when joint poses are available (#5438) (@​mrxz)
  • Fix issue when checking schema properties when a schema changes (#5426) (@​mrxz)
  • Set correct default value for scene.background when the background component is removed (#5417) (@​mrxz)
  • Fix fog removal from scene (#5418) (@​mrxz)
  • Fix Chrome non-passive violation warnings for touchmove and touchstart event handlers (#5511) (@​mrxz, @​mitchallen)
  • Fix bug when loading models on child entities of controllers (#5415) (@​mrxz)
  • Fix bug in handling processSound callback when sound hadn't loaded yet (#5414) (@​mrxz)
  • Fix misspelled variable names after using a spell checker (#5462) (@​mrxz)
  • Fix problem when a shader that declares itself as glsl3 has its version ignored (bbe74f52) (@​dmarcos)
  • Fix problem when checking for duplicate names of property types (#5475) (@​mrxz)
  • Fix problem when adding children entities to a hand-tracking-controls entity before the hand model has loaded (12d550c6) (@​dmarcos)
  • Hide hand-tracking-controls entity when there's no hand tracking available (dbdb9dac) (@​dmarcos)
  • Fix issues when applying mixins to primitives (#5483) (@​mrxz)
  • Fix issue when a component is not removed from the DOM via mixin removal / update (#5492) (@​mrxz)
  • Fix timing issue when initializing XR Layers (#5489) (@​zjm-meta)
  • Fix problem where scene doesn't wait / timeout on a-asset-items (#5491) (@​mrxz)
  • Fix bug when using setAttribute on a-scene if a system has not yet initialized (#5482) (@​mrxz)
  • Fix broken parser cache of getComponentPropertyPath (#5467) (@​mrxz)
  • Fix issue when shadowMaps are always enabled. Make sure it's only enabled when there's a shadow component present (#5399) (@​mrxz)
  • Fix issue when children of an entity with hand-tracking-controls don't follow the hand (874fced2) (@​dmarcos)
  • Fix ES modules support on node (#5522) (@​vincentfretin)
  • Make rotation axis order is consistent when using setAttribute and modifying object3D directly (#5513) (@​mrxz)
  • Fix issue when calculating the size of the bounding box of an obb-collider (5da7166e) (@​dmarcos)
  • Fix issue when the el.hasLoaded flag can be true but not all components have initialized (924dc00e) (@​dmarcos)
  • Fix issue when trying to remove a mesh before model was loaded in obj-model component (#5499) (@​Elettrotecnica)
  • Use renderer.useLegacyLights instead of the deprecated renderer.physicallyCorrectLights in THREE (#5389) (@​vincentfretin)
  • Set correct default value for glslVersion for non-raw shaders (#5388) (@​mrxz)
  • Remove "skinning: true" option when instanciating a THREE.MeshStandardMaterial object. Property deprecated in THREE (#5386) (@​avdynut)
  • Fix issue when tracking an unexisting AR Hitest anchor (@​hi-liang, @​dmarcos) (bcc4bc2cae2b3) (fix #5314)
  • Fix issue when layers are not initialized in AR mode (bb1e7a4e) (@​dmarcos)
  • Fix issue when removing unexisting light probe after exiting vr mode (#5429) (fix #5384) (@​Elettrotecnica)
  • Fix issue when removing an obb-collider (957237d) (fix #5385)
  • Fix typo when requesting layers on the WebXR requiredFeatures list (f7e56a8f) (@​dmarcos)
  • Fix issue when trying to animate a non existing button on the controller (da8dc146) (@​dmarcos)

Performance

  • Improve unit tests execution time (#5477) (@​mrxz)
  • Recycle nextData and previousOldData objects when a component is destroyed preventing memory leaks (#5458) (@​mrxz)
  • Improve pooling and recycling of internal component objects. Better memory management (#5459) (@​mrxz)
  • Reduce memory allocations on component update logic (#5474) (@​mrxz)
  • Improve throttleLeadingAndTrailing implementation to prevent unnecessary allocations (#5476) (@​mrxz)

... (truncated)

Changelog

Sourced from aframe's changelog.

1.6.0 (May 23, 2024)

Tons of bug fixes. Memory management and performance improvements. API to control tick / tock execution order.

Bug fixes

  • Update wrist object position and rotation only when joint poses are available (#5438) (@​mrxz)
  • Fix issue when checking schema properties when a schema changes (#5426) (@​mrxz)
  • Set correct default value for scene.background when the background component is removed (#5417) (@​mrxz)
  • Fix fog removal from scene (#5418) (@​mrxz)
  • Fix Chrome non-passive violation warnings for touchmove and touchstart event handlers (#5511) (@​mrxz, @​mitchallen)
  • Fix bug when loading models on child entities of controllers (#5415) (@​mrxz)
  • Fix bug in handling processSound callback when sound hadn't loaded yet (#5414) (@​mrxz)
  • Fix misspelled variable names after using a spell checker (#5462) (@​mrxz)
  • Fix problem when a shader that declares itself as glsl3 has its version ignored (bbe74f52) (@​dmarcos)
  • Fix problem when checking for duplicate names of property types (#5475) (@​mrxz)
  • Fix problem when adding children entities to a hand-tracking-controls entity before the hand model has loaded (12d550c6) (@​dmarcos)
  • Hide hand-tracking-controls entity when there's no hand tracking available (dbdb9dac) (@​dmarcos)
  • Fix issues when applying mixins to primitives (#5483) (@​mrxz)
  • Fix issue when a component is not removed from the DOM via mixin removal / update (#5492) (@​mrxz)
  • Fix timing issue when initializing XR Layers (#5489) (@​zjm-meta)
  • Fix problem where scene doesn't wait / timeout on a-asset-items (#5491) (@​mrxz)
  • Fix bug when using setAttribute on a-scene if a system has not yet initialized (#5482) (@​mrxz)
  • Fix broken parser cache of getComponentPropertyPath (#5467) (@​mrxz)
  • Fix issue when shadowMaps are always enabled. Make sure it's only enabled when there's a shadow component present (#5399) (@​mrxz)
  • Fix issue when children of an entity with hand-tracking-controls don't follow the hand (874fced2) (@​dmarcos)
  • Fix ES modules support on node (#5522) (@​vincentfretin)
  • Make rotation axis order is consistent when using setAttribute and modifying object3D directly (#5513) (@​mrxz)
  • Fix issue when calculating the size of the bounding box of an obb-collider (5da7166e) (@​dmarcos)
  • Fix issue when the el.hasLoaded flag can be true but not all components have initialized (924dc00e) (@​dmarcos)
  • Fix issue when trying to remove a mesh before model was loaded in obj-model component (#5499) (@​Elettrotecnica)
  • Use renderer.useLegacyLights instead of the deprecated renderer.physicallyCorrectLights in THREE (#5389) (@​vincentfretin)
  • Set correct default value for glslVersion for non-raw shaders (#5388) (@​mrxz)
  • Remove "skinning: true" option when instanciating a THREE.MeshStandardMaterial object. Property deprecated in THREE (#5386) (@​avdynut)
  • Fix issue when tracking an unexisting AR Hitest anchor (@​hi-liang, @​dmarcos) (bcc4bc2cae2b3) (fix #5314)
  • Fix issue when layers are not initialized in AR mode (bb1e7a4e) (@​dmarcos)
  • Fix issue when removing unexisting light probe after exiting vr mode (#5429) (fix #5384) (@​Elettrotecnica)
  • Fix issue when removing an obb-collider (957237d) (fix #5385)
  • Fix typo when requesting layers on the WebXR requiredFeatures list (f7e56a8f) (@​dmarcos)
  • Fix issue when trying to animate a non existing button on the controller (da8dc146) (@​dmarcos)

Performance

  • Improve unit tests execution time (#5477) (@​mrxz)
  • Recycle nextData and previousOldData objects when a component is destroyed preventing memory leaks (#5458) (@​mrxz)
  • Improve pooling and recycling of internal component objects. Better memory management (#5459) (@​mrxz)
  • Reduce memory allocations on component update logic (#5474) (@​mrxz)
  • Improve throttleLeadingAndTrailing implementation to prevent unnecessary allocations (#5476) (@​mrxz)

Enhancements

... (truncated)

Commits

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Bumps [debug](https://github.com/debug-js/debug) to 4.4.0 and updates ancestor dependency [aframe](https://github.com/aframevr/aframe). These dependencies need to be updated together.


Updates `debug` from 2.2.0 to 4.4.0
- [Release notes](https://github.com/debug-js/debug/releases)
- [Commits](debug-js/debug@2.2.0...4.4.0)

Updates `aframe` from 1.4.1 to 1.6.0
- [Release notes](https://github.com/aframevr/aframe/releases)
- [Changelog](https://github.com/aframevr/aframe/blob/master/CHANGELOG.md)
- [Commits](aframevr/aframe@v1.4.1...v1.6.0)

---
updated-dependencies:
- dependency-name: debug
  dependency-type: indirect
- dependency-name: aframe
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Dec 22, 2024
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dependabot bot commented on behalf of github Dec 22, 2024

Looks like these dependencies are up-to-date now, so this is no longer needed.

@dependabot dependabot bot closed this Dec 22, 2024
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/multi-648f9c604c branch December 22, 2024 21:07
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