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меняем имена переменных
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Schrodinger71 committed Jun 14, 2024
1 parent 088ced8 commit 9bd8ada
Showing 1 changed file with 14 additions and 14 deletions.
28 changes: 14 additions & 14 deletions Content.Server/ADT/AutoPostingChat/AutoPostingChatSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,8 @@ public sealed class AutoPostingChatSystem : EntitySystem
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChatSystem _chat = default!;
private System.Timers.Timer speakTimer = new();
private System.Timers.Timer emoteTimer = new();
private System.Timers.Timer _speakTimer = new();
private System.Timers.Timer _emoteTimer = new();

public override void Initialize()
{
Expand All @@ -39,8 +39,8 @@ public override void Initialize()

private void ComponentRemove(EntityUid uid, AutoPostingChatComponent component, ComponentShutdown args)
{
speakTimer.Stop();
emoteTimer.Stop();
_speakTimer.Stop();
_emoteTimer.Stop();
}

/// <summary>
Expand All @@ -65,33 +65,33 @@ private void OnComponentStartup(EntityUid uid, AutoPostingChatComponent componen
// return;
//}

speakTimer.Interval = component.SpeakTimerRead; // 8000 миллисекунд = 8 секунд по умолчанию
speakTimer.Elapsed += (sender, eventArgs) =>
_speakTimer.Interval = component.SpeakTimerRead; // 8000 миллисекунд = 8 секунд по умолчанию
_speakTimer.Elapsed += (sender, eventArgs) =>
{
// Проверяем, что данные в компоненте были обновлены
if (component.PostingMessageSpeak != null)
{
//if (component.PostingMessageSpeak == "")
// speakTimer.Stop();
// _speakTimer.Stop();

_chat.TrySendInGameICMessage(uid, component.PostingMessageSpeak, InGameICChatType.Speak, ChatTransmitRange.Normal);
}
speakTimer.Interval = component.SpeakTimerRead;
_speakTimer.Interval = component.SpeakTimerRead;
};
emoteTimer.Interval = component.EmoteTimerRead; // 9000 миллисекунд = 9 секунд по умолчанию
emoteTimer.Elapsed += (sender, eventArgs) =>
_emoteTimer.Interval = component.EmoteTimerRead; // 9000 миллисекунд = 9 секунд по умолчанию
_emoteTimer.Elapsed += (sender, eventArgs) =>
{
// Проверяем, что данные в компоненте были обновлены
if (component.PostingMessageEmote != null)
{
//if (component.PostingMessageEmote == "")
// emoteTimer.Stop();
// _emoteTimer.Stop();
_chat.TrySendInGameICMessage(uid, component.PostingMessageEmote, InGameICChatType.Emote, ChatTransmitRange.Normal);
}
emoteTimer.Interval = component.EmoteTimerRead;
_emoteTimer.Interval = component.EmoteTimerRead;
};
// Запускаем таймеры
speakTimer.Start();
emoteTimer.Start();
_speakTimer.Start();
_emoteTimer.Start();
}
}

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