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Update sounds.yml
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Schrodinger71 authored Jan 7, 2024
1 parent c3e0980 commit b4ce089
Showing 1 changed file with 0 additions and 79 deletions.
79 changes: 0 additions & 79 deletions Resources/Prototypes/ADT/Entities/Mobs/SecurityCyborg/sounds.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,82 +31,3 @@
- /Audio/ADT/Footsteps/combine/die2.ogg
- /Audio/ADT/Footsteps/combine/die3.ogg
- /Audio/ADT/Footsteps/combine/die4.ogg

# # ERT Junitor
# - type: entity
# name: Epsilon - 11 уборщик ОБР
# parent: MobHuman
# suffix: МТФ
# id: MobHumanERTJunitorEVAV3
# components:
# - type: Icon
# sprite: Markers/jobs.rsi
# state: ertjanitor
# - type: GhostTakeoverAvailable
# - type: Speech
# speechSounds: Metrocop
# soundCooldownTime: 0.1
# - type: TriggerOnMobstateChange
# mobState:
# - Critical
# - type: EmitSoundOnTrigger
# sound:
# collection: SoldierDeath
# - type: GhostRole
# allowMovement: true
# allowSpeech: true
# makeSentient: true
# name: ОБР уборщик
# description: Уборщик отделения Epsilon - 11, эй! кто дал ему пистолет?!
# requirements:
# - !type:DepartmentTimeRequirement
# department: Security
# time: 9000
# - !type:OverallPlaytimeRequirement
# time: 16000
# - !type:RoleTimeRequirement
# role: JobJanitor
# time: 1500
# - type: SpecForce
# actionBssActionName: ActionCentcomFtlAction
# - type: Loadout
# prototypes: [ERTJanitorGearEVAV3]
# - type: RandomMetadata
# nameSegments:
# - NamesPVTs
# - names_last_male
# - type: RandomHumanoidAppearance
# randomizeName: false

# - type: entity
# name: Урист Макбайн
# parent: MobHuman
# description: Жалкая кучка спецназа.
# id: MobHumanCombine
# components:
# - type: Icon
# sprite: Markers/jobs.rsi
# state: cyborg
# - type: Speech
# speechSounds: Combine
# soundCooldownTime: 0.1
# - type: Stamina
# critThreshold: 250
# - type: MobState
# - type: MobThresholds
# thresholds:
# 0: Alive
# 200: Critical
# 250: Dead
# - type: SlowOnDamage
# speedModifierThresholds:
# 100: 0.7
# 150: 0.5
# - type: TriggerOnMobstateChange
# mobState:
# - Critical
# - type: EmitSoundOnTrigger
# sound:
# collection: SoldierDeath
# params:
# volume: 3

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