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Upstream #300

Merged
merged 253 commits into from
Jan 9, 2024
Merged

Upstream #300

merged 253 commits into from
Jan 9, 2024

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xtray85
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@xtray85 xtray85 commented Jan 9, 2024

Описание PR

Проверки

  • PR полностью завершён и мне не нужна помощь чтобы его закончить.
  • Я внимательно просмотрел все свои изменения и багов в них не нашёл.
  • Я запускал локальный сервер со своими изменениями и всё протестировал.
  • Я добавил скриншот/видео демонстрации PR в игре, или этот PR этого не требует.

Изменения

🆑

  • add: Добавлено веселье!
  • remove: Убрано веселье!
  • tweak: Изменено веселье!
  • fix: Исправлено веселье!

Alekshhh and others added 30 commits January 3, 2024 16:23
nerfs service lights because they are bRIGHT
* pry

* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml

---------

Co-authored-by: Nemanja <[email protected]>
* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <[email protected]>
ports /tg/ airlock deny sounds
* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo
* Gauzelathe

* latherecipe
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher
* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there
* meta update

* lower diff?
* beacons

* improved beacon overlap in med and sci
* Chill bounties + fixes

* localize

* fix arbitage
… freshly-made sound (#23476)

* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg
…lows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)

* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops
AJCM-git and others added 17 commits January 8, 2024 19:15
* Fixes ninja not being able to use abilities

* This was for testing
* unique satchel grid

* small tweaksies
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.

* Only display thank yous when closing the UI after a purchase.

* Tweaked a few messages

* More custom messages

* Missed one
* added delicious mopwata

* added mopwata, the reagent

* fixed issues, changed color, added more possible fills
* push

* PUSH

* reuse cryo explosion

* minus loud

* ore band + pka

* idk dawg
Revert "Cryoxadone and doxarubixadone now work on the dead (#23558)"

This reverts commit 00ee48e.
* Powered stasis bed prevents body decay

* Update following CR comments

* Remove unused import

* Simplify if-statements

* Change implementation following CR suggestions

* Add comment & remove explicit get/set
checking for utensils actually happens now
* Update species.ftl

* Update skeleton.yml
L shape drill + surgical tool rotation
# Conflicts:
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Salvage/SalvageMagnetComponent.cs
#	Resources/ConfigPresets/WizardsDen/leviathan.toml
#	Resources/ConfigPresets/WizardsDen/lizard.toml
#	Resources/ConfigPresets/WizardsDen/wizardsDen.toml
#	Resources/Credits/GitHub.txt
#	Resources/Maps/Salvage/cargo-1.yml
#	Resources/Maps/Salvage/medium-crashed-shuttle.yml
#	Resources/Maps/Salvage/medium-dock.yml
#	Resources/Maps/Salvage/small-4.yml
#	Resources/Maps/Salvage/small-a-1.yml
#	Resources/Maps/Salvage/small-ai-survey-drone.yml
#	Resources/Maps/aspid.yml
#	Resources/Maps/bagel.yml
#	Resources/Maps/barratry.yml
#	Resources/Maps/core.yml
#	Resources/Maps/gemini.yml
#	Resources/Maps/origin.yml
#	Resources/Prototypes/Catalog/Bounties/bounties.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_engineering.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Crates/engineering.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/medical.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/centdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chefvend.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/cigs.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Neck/cloaks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/salvage.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/machine_parts.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml
#	Resources/Prototypes/Entities/Structures/Machines/artifact_analyzer.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/furniture/seats.yml
#	Resources/Prototypes/Recipes/Lathes/misc.yml
#	Resources/Prototypes/Recipes/Lathes/tools.yml
#	Resources/Prototypes/Research/experimental.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Gameplay.txt
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
#	Resources/Textures/Clothing/Mask/clown.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
@1Stepka1
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1Stepka1 commented Jan 9, 2024

Опять лгбт виновато

@FrisKisDr
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ЛГБТ получил по пятой точке

@Schrodinger71
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Schrodinger71 commented Jan 9, 2024

image
Блять ЛГБт флаг во всём виноват

@PyotrIgn PyotrIgn merged commit 5941f1b into master Jan 9, 2024
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