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Upstream260224 #413
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Upstream260224 #413
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smite glass dupe off the face of the planet eww nasty dupe exploits blehh
* Unghettoify mindshield icons Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged. * TG icon for shield probably better than the shitty one I made in paint * forgor meta.json I forgor * Emo review Co-authored-by: Nemanja <[email protected]> --------- Co-authored-by: Nemanja <[email protected]>
Co-authored-by: Jeff <[email protected]>
* fix: SpawnEntitiesBehavior now works with stacks Fixed the issue of SpawnEntitiesBehavior not executing multiple times on entities with stack conponent. Fixes #25287 * fix: reduced dictionary iterations
…… (#25097) Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access. Co-authored-by: Plykiya <[email protected]>
- The dummy control of 2px size has annoyed me for almost 5 years. - Why is it in the top-right. - Why is the server address not labelled.
* Allow t-ray to penetrate carpets and puddles * handle edge cases
* Initial commit * Moved params to sound * Removed type tag * Removed null check * Forced default
* added books to roles * First pass * removed yaml to split pull requests into resprite first, then giving the books to assistants * new science
* LockVisualizer * Fix state * Clean some code * Make it component, fix tests fail * Fix for StateUnlocked Now it is possible to manually set the unlocked state and it will work! * Optimize LockVisualizer, add check for unlocked state * No todo I guess
* Add test for two chemistry issues 1. rounding issue with reaction processing when making chloral hydrate 2. reliable assert trip due to the ValidateSolution() heat capacity issue. * Fix FixedPoint2 arithmetic Fix internal floating point arithmetic in places where it could be avoided. Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic). I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04. This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it. * Attempt to fix heat capacity precision assert issues. Fixes #22126 First, we just increase the tolerance of the assert. It was way too low. Second, actually put a cap on float drift from one-off _heatCapacity changes. * Fix float -> FixedPoint2 epsilon for negative number, fix tests. * Fix DamageableTest * Oh yeah I need to call CleanReturnAsync
* Allow webp in lobby background files * Make lobby art webp images Reduces folder from 10 MB to 2.5 MB without only slight quality loss. * Update PutLobbyScreensHere.txt
* add * replace image with webp version waiting on #25184
* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
Make seeds from clipped plants inherit the decreased health from parents. Also require one growth stage before clipping.
* nymphs now don't get deleted together with the body of the diona * moved nymph system to server
* Fix: Grenades don't make trigger sound * transform instead of trycomp transform --------- Co-authored-by: Plykiya <[email protected]>
* add missing spacepen poster adds missing spacepen poster * Update meta.json --------- Co-authored-by: Ed <[email protected]>
* Update kudzu.yml * Update living_light.yml * files * Update flora.yml * Update kudzu.yml * bul * Update kudzu.yml * Update living_light.yml * bullet immune
Закрываю, т.к. уже не актуально |
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