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увеличено время ожидания и предупреждения эвакуационного шатла #66

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Oct 28, 2023
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6 changes: 3 additions & 3 deletions Content.Shared/CCVar/CCVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ public static readonly CVarDef<bool>
/// How many times per second artifacts when the round is over.
/// If set to 0, they won't activate (on a timer) when the round ends.
/// </summary>
public static readonly CVarDef<float> ArtifactRoundEndTimer = CVarDef.Create("game.artifact_round_end_timer", 0.5f, CVar.NOTIFY | CVar.REPLICATED);
public static readonly CVarDef<float> ArtifactRoundEndTimer = CVarDef.Create("game.artifact_round_end_timer", 0.0f, CVar.NOTIFY | CVar.REPLICATED);

/// <summary>
/// The time in seconds that the server should wait before restarting the round.
Expand Down Expand Up @@ -1293,13 +1293,13 @@ public static readonly CVarDef<int>
/// How long the emergency shuttle remains docked with the station, in seconds.
/// </summary>
public static readonly CVarDef<float> EmergencyShuttleDockTime =
CVarDef.Create("shuttle.emergency_dock_time", 180f, CVar.SERVERONLY);
CVarDef.Create("shuttle.emergency_dock_time", 300f, CVar.SERVERONLY);

/// <summary>
/// How long after the console is authorized for the shuttle to early launch.
/// </summary>
public static readonly CVarDef<float> EmergencyShuttleAuthorizeTime =
CVarDef.Create("shuttle.emergency_authorize_time", 10f, CVar.SERVERONLY);
CVarDef.Create("shuttle.emergency_authorize_time", 45f, CVar.SERVERONLY);

/// <summary>
/// The minimum time for the emergency shuttle to arrive at centcomm.
Expand Down
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