Skip to content
Andrew Male edited this page Apr 11, 2015 · 1 revision

Build Instructions

In order to build the system you will need to create a new file within the GoNoGo\Intermediate\ProjectFiles\ directory called LocalConfig.props. The file should have the following contents:

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ImportGroup Label="PropertySheets" />
  <PropertyGroup Label="UserMacros">
    <Ue4Install>C:\Program Files\Epic Games\4.7</Ue4Install>
  </PropertyGroup>
  <PropertyGroup />
  <ItemDefinitionGroup />
  <ItemGroup>
    <BuildMacro Include="Ue4Install">
      <Value>$(Ue4Install)</Value>
      <EnvironmentVariable>true</EnvironmentVariable>
    </BuildMacro>
  </ItemGroup>
</Project>

Simply make sure that the <Ue4Install> property contains the correct path to your UE4 installation.

Clone this wiki locally