-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Andrew Male edited this page Apr 11, 2015
·
1 revision
In order to build the system you will need to create a new file within the GoNoGo\Intermediate\ProjectFiles\
directory called LocalConfig.props
. The file should have the following contents:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<Ue4Install>C:\Program Files\Epic Games\4.7</Ue4Install>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="Ue4Install">
<Value>$(Ue4Install)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>
Simply make sure that the <Ue4Install>
property contains the correct path to your UE4 installation.