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Thanks to Alec and Derek for creating the incredible game, Aquaria. | ||
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Thanks to Danny O'Connell (TheBear), Andrew Church, False.Genesis, and Frances Fawcett for creating the Aquaria Labybinth Mod. | ||
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Thanks to Will Wright, Andrew Willmott, Alex Hutchinson, Jenna Chalmers, Chaim Gingold, and Stone Librande for creating my most favourite game, Spore. | ||
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Horridhenry256 | ||
2019/02/12-2019/03/01 | ||
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I can be contacted at [email protected] or at the Aquaria Discord Server. | ||
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Check out my speedruns at horridhenry256.com. | ||
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Have fun playing and speedrunning the Aquaria Elemental Mod. I encourage you to submit your runs to speedrun.com/aquaria_elemental_mod. | ||
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Feel free to use this game to make your own mod as long as you say horridhenry256 made the original. |
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<AquariaMod> | ||
<Fullname text="Aquaria Elemental mod"/> | ||
<Description text="An aquaria mod about collecting all 4 elements to open a final door!."/> | ||
</AquariaMod> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="Core/Body" pidx="-1" name="Body" fh="0" fv="0" cr="0" cp="0 0" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
<Key d="0 0 0 0 0 0 0 0 0 0 " /> | ||
</Animation> | ||
</Animations> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="4elementblockair" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="4elementblockdark" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="4elementblockenergy" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="4elementblockforest" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
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<AnimationLayers> | ||
<AnimationLayer /> | ||
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<AnimationLayers> | ||
<AnimationLayer /> | ||
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<AnimationLayers> | ||
<AnimationLayer /> | ||
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<AnimationLayers> | ||
<AnimationLayer /> | ||
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</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
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</Animation> | ||
<Animation name="suck"> | ||
<Key cmd="3 AC_PRT_START 0" lerp="1" e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -4 -354 0 0 2 -10 -333 0 0 3 -10 -468 -88 0 10 -193 219 60 0 11 241 148 -38 0 12 -223 -56 187 0 13 -24 -7 90 0 14 -155 119 199 0 15 99 128 -223 0 16 -2 184 89 0 17 0 0 0 0 18 0 0 0 0 19 0 0 0 0 20 0 0 0 0 4 -6 154 0 0 5 5 -226 0 0 " /> | ||
<Key lerp="1" e="0.38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -4 -354 0 0 2 -9 -406 0 0 3 -10 -468 -88 0 10 -193 219 60 0 11 241 148 -38 0 12 -223 -56 187 0 13 -24 -7 90 0 14 -155 119 199 0 15 99 128 -223 0 16 -2 184 89 0 17 0 0 0 0 18 0 0 0 0 19 0 0 0 0 20 0 0 0 0 4 -6 154 0 0 5 5 -226 0 0 " /> | ||
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</Animation> | ||
</Animations> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="blasterpurple/core" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
<Bone idx="1" gfx="blasterpurple/shell" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
<Bone idx="2" gfx="blasterpurple/shell" pidx="0" name="" fh="1" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -31 -11 -21 0 2 31 -12 19 0 " /> | ||
<Key lerp="1" e="0.6 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 1 -35 -6 0 0 2 38 -6 0 0 " /> | ||
<Key e="0.9 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 1 -26 -6 0 0 2 26 -6 0 0 " /> | ||
<Key lerp="2" e="1.2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -31 -11 -21 0 2 31 -12 19 0 " /> | ||
</Animation> | ||
</Animations> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="blasterpurple/core" pidx="-1" name="Body" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
<Bone idx="1" gfx="blasterpurple/shell" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
<Bone idx="2" gfx="blasterpurple/shell" pidx="0" name="" fh="1" fv="0" gc="1" cr="0" cp="0 0" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -17 -10 -21 0 2 16 -10 19 0 " /> | ||
<Key lerp="1" e="0.6 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 1 -32 -6 0 0 2 33 -6 0 0 " /> | ||
<Key e="0.9 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 1 -26 -6 0 0 2 26 -6 0 0 " /> | ||
<Key lerp="2" e="1.2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -17 -10 -21 0 2 16 -10 19 0 " /> | ||
</Animation> | ||
</Animations> |
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<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="diatom/body" pidx="-1" name="body" fh="0" fv="0" cr="0" cp="0 0" /> | ||
<Bone idx="0" gfx="diatom/tentacles" pidx="0" name="tentacles" rbp="1" fh="0" fv="0" cr="0" cp="0 0" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
<Key d="0 0 0 0 0 0 0 0 0 0 " /> | ||
</Animation> | ||
</Animations> |
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@@ -0,0 +1,18 @@ | ||
<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="dragonfly/body" pidx="-1" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" /> | ||
<Bone idx="1" gfx="dragonfly/tail" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" /> | ||
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<Bone idx="5" gfx="dragonfly/wing" pidx="0" name="wingback2" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" sz="0.8 0.8" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
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</Animation> | ||
</Animations> |
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@@ -0,0 +1,13 @@ | ||
<AnimationLayers> | ||
<AnimationLayer /> | ||
</AnimationLayers> | ||
<Bones> | ||
<Bone idx="0" gfx="driftpearl1green" pidx="-1" name="colored" fh="0" fv="0" cr="0" cp="0 0" sz="0.99 0.99" /> | ||
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<Bone idx="2" gfx="pearlshadow" pidx="0" name="shadow" rbp="1" fh="0" fv="0" cr="0" cp="0 0" /> | ||
</Bones> | ||
<Animations> | ||
<Animation name="idle"> | ||
<Key d="0 0 0 0 0 0 0 0 0 0 " /> | ||
</Animation> | ||
</Animations> |
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