Skip to content

Commit

Permalink
fix(Scripts/Hyjal): increase ranges on doomfire to make movement less…
Browse files Browse the repository at this point in the history
… inclined to stick close to the boss (azerothcore#18976)

initial
  • Loading branch information
elthehablo authored May 29, 2024
1 parent 9d672f8 commit 0f59920
Showing 1 changed file with 5 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@ uint32 const availableChargeAurasAndSpells[3][2] = {

Position const nordrassilPosition = { 5503.713f, -3523.436f, 1608.781f, 0.0f };

float const DOOMFIRE_OFFSET = 15.0f;
float const DOOMFIRE_OFFSET = 25.0f;
uint8 const WISP_OFFSET = 40;
uint8 NEAR_POINT = 0;

Expand Down Expand Up @@ -162,10 +162,10 @@ struct npc_doomfire_spirit : public ScriptedAI
ScheduleTimedEvent(0s, [&]{
if (Creature* archimonde = _instance->GetCreature(DATA_ARCHIMONDE))
{
Position randomNearPosition = archimonde->GetRandomNearPosition(100.0f);
Position randomNearPosition = archimonde->GetRandomNearPosition(200.0f);
me->GetMotionMaster()->MovePoint(NEAR_POINT, randomNearPosition);
}
}, 2s);
}, 6s);
}

void UpdateAI(uint32 diff) override
Expand Down Expand Up @@ -426,8 +426,8 @@ struct boss_archimonde : public BossAI
{
// hack because spell doesn't work?
Talk(SAY_DOOMFIRE);
Position spiritPosition = { me->GetPositionX() + DOOMFIRE_OFFSET, me->GetPositionY() + DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
Position doomfirePosition = { me->GetPositionX() - DOOMFIRE_OFFSET, me->GetPositionY() - DOOMFIRE_OFFSET, me->GetPositionZ(), 0.0f };
Position spiritPosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
Position doomfirePosition = me->GetRandomNearPosition(DOOMFIRE_OFFSET);
if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
{
if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
Expand Down

0 comments on commit 0f59920

Please sign in to comment.