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merge #16

Merged
merged 40 commits into from
Jun 5, 2024
Merged

merge #16

merged 40 commits into from
Jun 5, 2024

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AthenaSui
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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

sogladev and others added 30 commits May 26, 2024 13:11
…othcore#18901)

* add cooldown to proc

* convert to spell and aurascript pair macro

* remove no longer needed validate override

* set cooldown with Cooldown field in table spell_proc_event
…core#18945)

* add insersectboundary

* add kill bunny to kologarn's pit

* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql

Co-authored-by: Benjamin Jackson <[email protected]>

* refactor: use Map DoForAllPlayers

---------

Co-authored-by: Benjamin Jackson <[email protected]>
…re#18950)

* fix the sleep visual, add stand up event

* make Mimi selectable during outro

so you can see his faction change

* talk with emote oneshot talk

* fix selectable

* adjust timings

* set done status when chest spawns

* combat should stop when Mimiron ejects

* Revert "combat should stop when Mimiron ejects"

This reverts commit 6e476a5.

* style
azerothcore#18956)

fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player targets
* add sql

* add 18850 fix

* fix

* Modify the commnet
…not on Hit (azerothcore#18805)

* Update boss_icecrown_gunship_battle.cpp

Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit.  Removes Engergize from Spell 69399 cause its only triggers on target->hit in core

Still uses spellscript effect but on cast instead

* Update boss_icecrown_gunship_battle.cpp
azerothcore#18960)

fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
azerothcore#18900)

fix(Ulduar/Tram): add rocket booster, disable logic, activate turnaround gobjects

remove go_call_tram GameObjectScript

add tram gobjects to header

add tram logic

renames

update position of boosters
…if swimming (azerothcore#18902)

* do not remove swimming auras if we are swimming

* refactor to isSwimming()

* Update src/server/game/Entities/Unit/Unit.cpp

Co-authored-by: Andrew <[email protected]>

---------

Co-authored-by: Andrew <[email protected]>
fix(CI): try to fix ubuntu-24.04 build
…hcore#18983)

this workflow currently has the warning:

```
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/labeler@v4. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
```
heyitsbench and others added 10 commits June 1, 2024 21:50
* fix(CI): I think this fixes the labeler :D

* Update labeler.yml

* Update pr_labeler.yml

* Update labeler.yml

* test complete - this should work after merge

* Update labeler.yml
azerothcore#18996)

* fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime using mail cache

- these values were grepped directly from DB before
-> this change was introduced with azerothcore#3420

- the whole mailing system relies on the mails beeing cached in the core
-> these get stored in DB regularly or on specific events

- so apparently the DB is not always in sync with the current mail cache state of the core
-> so grepping data directly from DB is not a good idea at this point

* Update PlayerUpdates.cpp
…all death (azerothcore#18997)

* init

* change logic

despawning of bosses is not really done the normal way, but it's forced with a set amount of guids. So we simply need to register the summons as guids as well

* small fixes

* Delete creature_scripts.sql

* Update boss_azgalor.cpp
azerothcore#19000)

* fix(Script/Hyjal): Fix encounter states not reseting if bosses are despawned while in combat

* Update instance_hyjal.cpp
@AthenaSui AthenaSui merged commit 8e182f5 into AthenaSui:Az_lyf_Playerbot Jun 5, 2024
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