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merge #17
Merged
AthenaSui
merged 34 commits into
AthenaSui:Az_trickerer_npcbot
from
trickerer:npcbots_3.3.5
Jun 7, 2024
Merged
merge #17
AthenaSui
merged 34 commits into
AthenaSui:Az_trickerer_npcbot
from
trickerer:npcbots_3.3.5
Jun 7, 2024
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…s, Yogg-Saron (azerothcore#18943) * gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment * refactor: remove _keepersGUID[4] * make keeper auras only target players, remove apply scale immunity to well/keepers include caster in cast * update keeper flags * summon and despawn gossip keepers spawn only if fight done add intro spell and handle outro fix off by 1 fix casting simple teleport, only spawn after teleporting remove empty line * add teleport to shared ulduar.h * each keeper triggers their own gossip spawn * update is called in Reset(), no need to do it here * add SpellHit override to Freya, Hodir * Freya, Hodir: use scheduler to schedule post-fight teleport * JustSummoned rename cr to summon * sanity well summons are handled by freya instead of sara * rename pCreature to creature * keeper use RegisterUlduarCreatureAI * Freya, Hodir, Thorim: increase despawn time * despawn tentacles, sanity wells after fight despawn tentacles after fight * change order of teleport spells * am missing header?
Referenced commit(s): 845fa07
…othcore#18941) * Create oopsmybad.sql * Update oopsmybad.sql * Update oopsmybad.sql
Referenced commit(s): 88c485f
* disable_move is already set in unit_flags creature template * make kolo not selectable, disable gravity on death
… Keepers (azerothcore#18949) add ancient gate emote
…othcore#18901) * add cooldown to proc * convert to spell and aurascript pair macro * remove no longer needed validate override * set cooldown with Cooldown field in table spell_proc_event
Referenced commit(s): 29dda79
…core#18945) * add insersectboundary * add kill bunny to kologarn's pit * Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql Co-authored-by: Benjamin Jackson <[email protected]> * refactor: use Map DoForAllPlayers --------- Co-authored-by: Benjamin Jackson <[email protected]>
Referenced commit(s): 9900411
…re#18950) * fix the sleep visual, add stand up event * make Mimi selectable during outro so you can see his faction change * talk with emote oneshot talk * fix selectable * adjust timings * set done status when chest spawns * combat should stop when Mimiron ejects * Revert "combat should stop when Mimiron ejects" This reverts commit 6e476a5. * style
azerothcore#18956) fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player targets
* add sql * add 18850 fix * fix * Modify the commnet
Referenced commit(s): 8200385
…e#18948) * init * also talk when spell fails
Referenced commit(s): 73e4485
…not on Hit (azerothcore#18805) * Update boss_icecrown_gunship_battle.cpp Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit. Removes Engergize from Spell 69399 cause its only triggers on target->hit in core Still uses spellscript effect but on cast instead * Update boss_icecrown_gunship_battle.cpp
azerothcore#18960) fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
Referenced commit(s): 2a1d23e
azerothcore#18900) fix(Ulduar/Tram): add rocket booster, disable logic, activate turnaround gobjects remove go_call_tram GameObjectScript add tram gobjects to header add tram logic renames update position of boosters
Referenced commit(s): 733fbf8
Referenced commit(s): fe6137b
Signed-off-by: Emmanuel Ferdman <[email protected]>
…if swimming (azerothcore#18902) * do not remove swimming auras if we are swimming * refactor to isSwimming() * Update src/server/game/Entities/Unit/Unit.cpp Co-authored-by: Andrew <[email protected]> --------- Co-authored-by: Andrew <[email protected]>
… inclined to stick close to the boss (azerothcore#18976) initial
# Conflicts: # src/server/game/Instances/InstanceScript.h
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Changes Proposed:
This PR proposes changes to:
Issues Addressed:
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The changes have been validated through:
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How to Test the Changes:
Known Issues and TODO List:
How to Test AzerothCore PRs
When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].
You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:
http://www.azerothcore.org/wiki/How-to-test-a-PR
REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.