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merge #29

Merged
merged 67 commits into from
Jul 20, 2024
Merged

merge #29

merged 67 commits into from
Jul 20, 2024

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AthenaSui
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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

heyitsbench and others added 30 commits July 12, 2024 19:42
azerothcore#19392)

fix(DB/Item): add flag CU_DURATION_REAL_TIME to 21174 'Empty Festive Mug'
* add Demonic Pact Aura script

TrinityCore/TrinityCore@2ff8550#diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec

Co-authored-by: ariel- <[email protected]>

* spell_warlock aura:spell_warl_demonic_pact_aura

* fixup! spell_warlock aura:spell_warl_demonic_pact_aura

* remove not needed spell correction, flag is already set

* subtract current proc bonus before calculating new bonus

* also increase healing done

* remove Demonic Pact handling in Unit

* refactor indent, remove bonus from spell group effects e.g. totem of wrath

* Revert "refactor indent, remove bonus from spell group effects e.g. totem of wrath"

This reverts commit 1040411.

* refactor indent

* manually set proc cooldown

---------

Co-authored-by: ariel- <[email protected]>
…thcore#19385)

* fix(DB/Creature): Time-Lost Skettis High Priest auras & SAI

https: //github.com/cmangos/tbc-db/pull/336
Co-Authored-By: AnonXS <[email protected]>

* Talonpriests

---------

Co-authored-by: AnonXS <[email protected]>
… 1 (azerothcore#19391)

* fix(Core/Spells): BT - Summon Shadowfiens should spawn 10, instead of 1

* Revert "fix(Core/Spells): BT - Summon Shadowfiens should spawn 10, instead of 1"

This reverts commit e504048.

* 39649

* spellscript

* should summon 11

* Validate
* Update zone_netherstorm.cpp

* Update zone_netherstorm.cpp

* db
…azerothcore#19402)

* fix(DB/Creature): Remove disable movement flag from Shadowy Construct

* Update rev_1720962309189833000.sql
* fix(Scripts/Commands): Ticket response

* closes azerothcore#19390

* Implements two new commands
    * ticket response delete - Delete a ticket response
    * ticket response show - Show current ticket response

* this better

* English?

* bette rlogic

* Update cs_ticket.cpp
archfr and others added 28 commits July 17, 2024 01:52
* fix(DB/Import): Why did the bot fail?

* nl
* Create rev_1721186384223205700.sql

* Update rev_1721186384223205700.sql
…#19383)

* fix(Scripts/Spells): Revive pets with full mana in bgs

* Pets were incorrectly revived without restoring its mana

* Closes azerothcore#15894

* ready for merge

---------

Co-authored-by: Saqra1 <>
Co-authored-by: Kitzunu <[email protected]>
…zerothcore#19405)

* Nefaran says low hp and shadowflame texts, use ScheduleHealthCheckEvent

* use drakonic bone spells

* remove no longer needed _scheduler

* remove extra file
…ore#19404)

* fix(DB/Creature): fix spout emote text for The Lurker Below

* fix(nit): add newline

* Update data/sql/updates/pending_db_world/rev_1720992304054237637.sql

Co-authored-by: Benjamin Jackson <[email protected]>

* Update rev_1720992304054237637.sql

---------

Co-authored-by: Benjamin Jackson <[email protected]>
Co-authored-by: Gultask <[email protected]>
* fix(Core/Spells): Gor'drek's Ointment

* Update spell_item.cpp

* ;
fix(Core/Spell): ImplementSPELL_ATTR6_NO_PUSHBACK
azerothcore#19102)

* fix(Core/Spells): Restore sending SMSG_CAST_FAILED for spells in SPELL_STATE_PREPARING state (cast bar in progress) unintentionally removed

https: //github.com/TrinityCore/TrinityCore/commit/844efbfca84580f7b2bd700f40209515f2aaa959
Co-Authored-By: Shauren <[email protected]>

* ocd

* correct animation and castbar staying

---------

Co-authored-by: Shauren <[email protected]>
* fix(DB/game_event): revert squash 11.0.0 changes

- this reverts the dates in the table to COMMIT:
- f0e6b0f
- (last commit before squash 11.0.0)

* add missing ticks
* fix(Core/Spell): Allow using SpellDifficulty in bg

* cherry-pick commit (TrinityCore/TrinityCore@e4caf52)

* "Allow get SpellDifficulty on battleground maps
This is only for Isle of Conquest (Bracket 71-79 is Regular Difficulty, Bracket 80-84 is heroic or 25Man)
Spells of IoC Battleground vehicles, cannons, bombs and bosses have SpellDifficulty in DBC"

* Remove redundant CastSpell and assign a variable instead

Co-Authored-By: Gildor <[email protected]>

* Update isle_of_conquest.cpp

---------

Co-authored-by: Gildor <[email protected]>
* chore(Scripts/ChatLog): Cleanup the code

* Update chat_log.cpp

* remove more redundant code
…EWATER from some mounts (azerothcore#19431)

remove AURA_INTERRUPT_FLAG_NOT_ABOVEWATER for some mounts
@AthenaSui AthenaSui merged commit e4e3827 into AthenaSui:Az_lyf_Playerbot Jul 20, 2024
10 checks passed
AthenaSui pushed a commit that referenced this pull request Jan 4, 2025
Update worldserver.conf.dist
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