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nbot #45

Merged
merged 73 commits into from
Oct 1, 2024
Merged

nbot #45

merged 73 commits into from
Oct 1, 2024

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AthenaSui
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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

Grimdhex and others added 30 commits September 14, 2024 08:22
…of Azzinoth (azerothcore#19967)

fix(Scripts/Core): fix blaze and flame bast casting for Flame of Azzinoth
…azerothcore#19948)

* fix(Scripts/BlackTemple): fix stationary shadow demons

* optimization: use else if to stop the execution when a condition is reach

* revert last changes and fix the spell to allow move while casting

* .
azerothcore#19944)

* fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target players affected with debuff

* Update boss_illidan.cpp

* Update src/server/scripts/Outland/BlackTemple/boss_illidan.cpp

* make it simple
azerothcore#19946)

* fix(Scripts/BlackTemple): Implement emotes when opening Najentus and Den of Mortal Delights

* only check if state is done
…9975)

* fix(Scripts/BT): correct illidari council enrage timer

* wrong conversion from azerothcore@5ae1473

* redundant
azerothcore#19962)

* fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT

- this allows flagging quests so that they will not count towards Loremaster achievement
- update Corrupted Flower Quests in Felwood accordingly as a first use case

* load Specialflags as uint32 from DB
…9983)

Revert "fix(Core/Spells): Resolve a case of triggered spells prolonging comba…"

This reverts commit edd7e10.
…zerothcore#19968)

fix(Scripts/BlackTemple): fix the charge mechanic of Flames of Azzinoth

* remove also a old duplicate check in a spell script
…t. (azerothcore#19991)

* Revert "fix(Core/Spells): Revert triggered spell logic change. (azerothcore#19983)"

This reverts commit 3bb5ec7.

* Add aura effect check.

Co-Authored-By: Anton Popovichenko <[email protected]>

* Add comment, use target instead of owner.

* Adjust comment terminology.

---------

Co-authored-by: Anton Popovichenko <[email protected]>
…ng (azerothcore#19957)

* fix(DB/Creature) Black Temple - Illidari Assassin: Riposte ability missing

* fix(DB/Creature): Black Temple - Illidari Assassin: Riposte ability missing

* Update 2024_09_13_00.sql

* bitwise method
… version. (azerothcore#19997)

* fix(CI/MacOS): Fix MacOS CI dependency installation.

* Try to use macos 14 version

* Remove brew cleanup and z3 dependency

* Adjust readline lib discovery

* Update macos supported version in SECURITY.md
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
* fix(Core/AllMapScript) Update structure to use CALL_ENABLED_HOOKS

* fatal error: no template named 'vector' in namespace 'std'

* fix build

Co-authored-by: Anton Popovichenko <[email protected]>

---------

Co-authored-by: Anton Popovichenko <[email protected]>
azerothcore#20012)

fix(Scripts/Commands): Prevent crash if you use doublequotes in go creature name

* closes azerothcore#20010
* fix(DB/Creature) Ebon Blade Commander Equipment

* fix(DB/Creature) Ebon Blade Commander Equipment

* Update rev_1725226115559982400.sql

* Update rev_1725226115559982400.sql

---------
grimgravy and others added 29 commits September 23, 2024 14:05
* fix(Scripts/Quest): Fires Over Skettis

* Update spell_item.cpp

---------
azerothcore#20021)

fix(Scripts/BlackTemple): Fix Fatal Attraction not being removed if targets move apart
…rothcore#20013)

* refactor(Core/Database): improve abort messages for mysql errors

* Update MySQLConnection.cpp
…zerothcore#19987)

* add sql

add boats

remove vehicle_seat_addon stuff

Co-authored-by: Dr-J <[email protected]>

* update smartAI comments

with Keira3

* fix sql, make summoners invisible to players

* change spellId 62011 to 'Romantic' 69352

* Update rev_1725993194571320983.sql

---------

Co-authored-by: Dr-J <[email protected]>
Co-authored-by: sudlud <[email protected]>
azerothcore#20036)

fix(Scripts/BlackTemple): Correct the door announcement to only announce on the first bosses
* refactor(SQL/Quest) Rescuing the Rescuers ID 11244

* fix range and max targets

* Texts are added and the smart_script list is modified

Co-authored-by: DEV Seaferer <[email protected]>

---------

Co-authored-by: DEV Seaferer <[email protected]>
…A_USE_OFFHAND_ATTACK, creature disarm damage (azerothcore#20015)

* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK

* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND

* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon

no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled

Co-authored-by: Ovah <[email protected]>
Co-authored-by: Warlockbugs <[email protected]>

* Make shapeshift forms which dont override attack speed use weapon damage

Co-authored-by: killerwife <[email protected]>

* SetEquipmentSlots turning off damage update when using template default

Co-authored-by: killerwife <[email protected]>

* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem

Co-authored-by: Yatzii <[email protected]>

* creature disarm damage

set disarm to reduce minmax damage by 50% instead of setting to 0

Co-authored-by: Warlockbugs <[email protected]>

---------

Co-authored-by: Ovah <[email protected]>
Co-authored-by: Warlockbugs <[email protected]>
Co-authored-by: killerwife <[email protected]>
Co-authored-by: Yatzii <[email protected]>
* non-weapons should return true

* remove shapeshift check
…othcore#20039)

* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion

* chore: minor improvements

---------

Co-authored-by: laasker <[email protected]>
# Conflicts:
#	src/server/game/Entities/Creature/CreatureData.h
#	src/server/game/Entities/Unit/StatSystem.cpp
@AthenaSui AthenaSui merged commit 411e1c9 into AthenaSui:Az_trickerer_npcbot Oct 1, 2024
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