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Sync scripts.lst with UPU, fix tests, ref BGforgeNet/Fallout2_Unoffic…
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burner1024 committed Apr 20, 2024
1 parent a05a501 commit d34f632
Showing 1 changed file with 24 additions and 24 deletions.
48 changes: 24 additions & 24 deletions data/scripts/scripts.lst
Original file line number Diff line number Diff line change
Expand Up @@ -137,11 +137,11 @@ GCSkeetr.int ; Gadgeteer in Gecko # local_vars=12
GCZomak.int ; Muscle man for the Brain # local_vars=11
GCWooz.int ; Bar owner and Tragic player # local_vars=19
GCLenny.int ; Stuttering ghoul that can join party # local_vars=20
GCRDesk.int ; Reactor Desk guard # local_vars=10
GCRWorkr.int ; Reactor worker # local_vars=9
GCRGlow.int ; Reactor glowing one # local_vars=9
GCRGuard.int ; Reactor guard # local_vars=9
GCRRobot.int ; Reactor robot # local_vars=7
GCRDesk.int ; Gecko reactor Desk guard # local_vars=10
GCRWorkr.int ; Gecko reactor worker # local_vars=9
GCRGlow.int ; Gecko reactor glowing one # local_vars=9
GCRGuard.int ; Gecko reactor guard # local_vars=9
GCRRobot.int ; Gecko reactor robot # local_vars=7
GCFolk.int ; Townsfolk in Gecko # local_vars=8
DepoLv1.int ; Map script for Sierra Army Depot, Level 1 # local_vars=0
DepoLvA.int ; Map script for Sierra Army Depot Undergound # local_vars=0
Expand Down Expand Up @@ -193,9 +193,9 @@ MODBRAH.int ; Modoc Brahmin Field # local_vars=0
MODGARD.int ; Modoc Garden # local_vars=0
MODINN.int ; Modoc Inn # local_vars=0
MODMAIN.int ; Modoc Main # local_vars=0
MODSHIT.int ; Modoc Under the Shitter # local_vars=0
MODSHIT.int ; Map Script for Modoc Shitter # local_vars=0
MODWELL.int ; Modoc Under the Well # local_vars=0
NCR2.int ; NCR area 2 # local_vars=0
NCR2.int ; Map script for NCR area 2 # local_vars=0
ArGarden.int ; Arroyo Gardens map script # local_vars=0
ACGecko.int ; generic Gecko creature # local_vars=3
AIBroc.int ; Arroyo Broc Flower # local_vars=0
Expand Down Expand Up @@ -277,11 +277,11 @@ KlaCnyn.int ; Klamath Canyon Map Script # local_vars=0
MBase12.int ; Military Base Level 1,2 Map Script # local_vars=0
MBase34.int ; Military Base Level 3,4 Map Script # local_vars=0
MBClose.int ; Military Base Closed Map Script # local_vars=0
ModShit.int ; Map Script for Modoc Shitter # local_vars=0
NCR1.int ; Map Script for NCR1 # local_vars=0
NCR2.int ; Map Script for NCR2 # local_vars=0
NCR3.int ; Map Script for NCR3 # local_vars=0
NCR4.int ; Map Script for NCR4 # local_vars=0
reserved.int ; free slot # local_vars=0
reserved.int ; free slot # local_vars=0
reserved.int ; free slot # local_vars=0
reserved.int ; free slot # local_vars=0
reserved.int ; free slot # local_vars=0
NCREx.int ; Map Script for NCR Exit # local_vars=0
Stable.int ; Map Script for Stables # local_vars=0
V13_Orig.int ; Map Script for Original Vault 13 # local_vars=0
Expand Down Expand Up @@ -389,12 +389,12 @@ VCOutPrs.int ; Vault City Outsider Prisoner (Generic) # local_vars=8
VCCitPrs.int ; Vault City Citizen Prisoner (Generic) # local_vars=8
VCGenFam.int ; Vault City Generic Family # local_vars=8
VCAmAid.int ; Vault City Amenities Aid # local_vars=8
GCRDesk.int ; Gecko Reactor Desk Guard # local_vars=9
reserved.int ; free slot # local_vars=0
GCRGhoul.int ; Gecko Reactor Ghoul Worker # local_vars=9
GCRGlow.int ; Gecko Glowing One # local_vars=8
GCRGuard.int ; Gecko Red Door Guard # local_vars=8
reserved.int ; free slot # local_vars=0
reserved.int ; free slot # local_vars=0
GCRobot.int ; Gecko Reactor Robot # local_vars=8
GCFolk.int ; Gecko Townsfolk # local_vars=7
reserved.int ; free slot # local_vars=0
GCWorshp.int ; Gecko Worshippers # local_vars=8
GCHarold.int ; Harold in Gecko # local_vars=20
GCPACOff.int ; Gecko Powered Armor Com Officer # local_vars=10
Expand Down Expand Up @@ -457,7 +457,7 @@ ncBigJes.int ; New Reno Big Jesus Mordino # local_vars=7
SCHoss.int ; Hoss, bully in NCR 1 map # local_vars=10
SImserum.int ; Mutagen Serium you get from the crazy doctor # local_vars=0
niSalBox.int ; New Reno Salvatore Bartender Shop Inventory # local_vars=2
niMorBox.int ; New Reno Mordino Bartender Shop Inventory # local_vars=1
niMorBox.int ; New Reno Mordino Bartender Shop Inventory # local_vars=2
niBisBox.int ; New Reno Bishop Bartender Shop Inventory # local_vars=2
niTmpBox.int ; New Reno Personal Inventory Swap Box # local_vars=0
SCDocJub.int ; Doctor Jubilee NCR Map1 # local_vars=15
Expand Down Expand Up @@ -533,7 +533,7 @@ OCJoseph.int ; Doctor in Vault13 # local_vars=9
OCMatt.int ; Matt prisonner in Vault13 # local_vars=12
RCFitRat.int ; Redding Fighting Molerats # local_vars=15
RedMEnt.int ; Redding Mine Entrance Map Script # local_vars=0
vault13.int ; Vault13 map # local_vars=0
reserved.int ; free slot # local_vars=0
OCSandy.int ; Sandy child in Vault 13 # local_vars=10
ziTmpBox.int ; Generic Temporary swap box # local_vars=0
OCThearn.int ; Thearn Vault 13 Guard # local_vars=9
Expand All @@ -548,7 +548,7 @@ OCGoris.int ; Goris possible NPC deathclaw # local_vars=12
miBalBox.int ; Modoc Balthas Merchant box # local_vars=2
SILocker.int ; Guard's lockers in NCR 1 # local_vars=8
Cheater.int ; Cheater Character # local_vars=0
vault15.int ; Vault 15 map # local_vars=0
reserved.int ; free slot # local_vars=0
bcPhil.int ; Phil secret guard guy in Vault 15 # local_vars=8
bcBill.int ; Bill fluff guy in Vault 15 # local_vars=8
mcButchr.int ; Slaughter house guys in Modoc # local_vars=12
Expand Down Expand Up @@ -636,7 +636,7 @@ BSComp4.int ; Force Field computer Vault 15 near entrance # local_vars=3
BSComp5.int ; Computer terminal 5 in Vault 15 # local_vars=3
BSPower.int ; Power Generator in Vault 15 # local_vars=3
BSField.int ; Force field in Vault 15 # local_vars=3
mcPeasan.int ; Modoc Peasant Person # local_vars=5
reserved.int ; free slot # local_vars=0
BSEmtr.int ; Vault 15 Emitter # local_vars=4
OSV13dr.int ; Vault 13 Door # local_vars=0
OSDoor1.int ; Vault 13 Door that shows the deathclaws # local_vars=0
Expand Down Expand Up @@ -857,15 +857,15 @@ FCKenLee.int ; Ken Lee in San Francisco area # local_vars=14
QCGranit.int ; Sgt. Granite of the Enclave Patrol # local_vars=10
QCFrank.int ; Secret Service Agent Frank (End Boss) # local_vars=10
GeckJunk.int ; Map Script for Gecko Junkyard # local_vars=0
GeckTunl.int ; Map Script for Gecko Tunnels # local_vars=0
reserved.int ; free slot # local_vars=0
SSFrgDor.int ; Door script for Fergus's door # local_vars=8
SSGunDor.int ; Door script for Gunther's door # local_vars=8
SSFlxDor.int ; Door script for Felix's door # local_vars=8
SSRope.int ; Rope.... don't want to explain # local_vars=0
SSEmient.int ; Emitter/Force NCR Entrance # local_vars=6
QCCurlng.int ; Dr. Charles Curling, Chem Corps. # local_vars=10
SSsign.int ; Sign in NCR # local_vars=3
mcMolRat.int ; Ghost Farm Mole Rat # local_vars=2
reserved.int ; free slot # local_vars=0
QCPrsSec.int ; President's personal intern (uh sectertary) # local_vars=9
QCMurray.int ; Tom Murray, head of AEC # local_vars=13
SSCrpDor.int ; Craps table door # local_vars=3
Expand Down Expand Up @@ -1095,7 +1095,7 @@ HINote.int ; Script for Francis/Zaius Note # local_vars=0
ECDogMet.int ; Dog Meat Special encounter # local_vars=13
niCatPw5.int ; New Reno Cat's Paw magazine 5 # local_vars=0
niRaiMap.int ; New Reno Raiders Map in Bishop's Safe # local_vars=0
ECPariah.int ; Pariah Dog in Low Luck encounter # local_vars=15
ECPariah.int ; Pariah Dog in Low Luck encounter # local_vars=13
QIKlaxon.int ; Klaxon Lights for Enclave when under alert # local_vars=3
IIMine.int ; Mines in Raiders Cave # local_vars=6
IIPit.int ; Pits in the Raiders Cave # local_vars=4
Expand Down Expand Up @@ -1214,7 +1214,7 @@ niEldrLk.int ; New Reno Eldridge "Locker" # local_vars=1
niWrT1Lk.int ; New Reno Wright Teen NO IGNORE "Locker" # local_vars=1
niOWriLk.int ; New Reno Orville Wright "Locker" # local_vars=1
niWrT2Lk.int ; New Reno Wright Teen FAMILY IGNORE "Locker" # local_vars=1
niMor1Lk.int ; New Reno Mordino FAMILY IGNORE "Locker" # local_vars=1
reserved.int ; free slot # local_vars=0
niMyGdLk.int ; New Reno Myron Guard "Locker" # local_vars=1
niMor2Lk.int ; New Reno Mordino NO IGNORE "Locker" # local_vars=1
niMyrnLk.int ; New Reno Myron "Locker" # local_vars=1
Expand Down

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