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feat(ci): build and use kimageformats plugins
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BLumia committed Mar 3, 2020
1 parent eb648e3 commit e3dfc9c
Showing 1 changed file with 29 additions and 4 deletions.
33 changes: 29 additions & 4 deletions appveyor.yml
Original file line number Diff line number Diff line change
@@ -1,24 +1,49 @@
environment:
CMAKE_INSTALL_ROOT: C:\projects\cmake
matrix:
- build_name: mingw73_32_qt5_12_6
QTPATH: C:\Qt\5.12.6\mingw73_32
MINGW32: C:\Qt\Tools\mingw730_32

install:
- mkdir %CMAKE_INSTALL_ROOT%
- cd %APPVEYOR_BUILD_FOLDER%
- git submodule update --init --recursive
- set PATH=%PATH%;%QTPATH%\bin;%MINGW32%\bin
- set PATH=%PATH%;%CMAKE_INSTALL_ROOT%;%QTPATH%\bin;%MINGW32%\bin

build_script:
# prepare
- mkdir 3rdparty
- cinst ninja
# install ECM so we can build KImageFormats
- cd 3rdparty
- git clone -q git://anongit.kde.org/extra-cmake-modules.git
- cd extra-cmake-modules
- cmake -G "Ninja" . -DCMAKE_INSTALL_PREFIX=%CMAKE_INSTALL_ROOT%
- cmake --build .
- cmake --build . --target install
- cd %APPVEYOR_BUILD_FOLDER%
# install KImageFormats
- cd 3rdparty
- git clone git://anongit.kde.org/kimageformats.git
- cd kimageformats
- mkdir build
- cd build
- cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS_RELEASE="-s" -DCMAKE_MAKE_PROGRAM=mingw32-make -DQT_PLUGIN_INSTALL_DIR=%QTPATH%\plugins
- cmake --build . --config Release
- cmake --build . --config Release --target install
- cd %APPVEYOR_BUILD_FOLDER%
# finally...
- mkdir build
- cd build
- cmake -G "Unix Makefiles" -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX='%cd%' ..\
- cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX='%cd%'
- mingw32-make
- mingw32-make install
# fixme: I don't know how to NOT make the binary installed to the ./bin/ folder...
- cd bin
- windeployqt --no-quick-import --no-translations --no-opengl-sw --no-angle --no-system-d3d-compiler --release .\ppic.exe
- tree
- windeployqt --verbose=2 --no-quick-import --no-translations --no-opengl-sw --no-angle --no-system-d3d-compiler --release .\ppic.exe
# for debug..
- tree /f

artifacts:
- path: build\bin

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