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Bee Bussell
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# bSDL | ||
# BML | ||
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bSDL is the SDL wrapper that BlueKit2D will use. It is designed to handle many of the lower level task for the engine and keep them obstructed so that I can focus more on the structure of components and data when creating the engine. | ||
BML is the SDL wrapper that BlueKit2D will use. It is designed to handle many of the lower level task for the engine and keep them obstructed so that I can focus more on the structure of components and data when creating the engine. | ||
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### Uses | ||
This project is mostly for personal use so I do not plan on writing much in-depth documentation on how it works other than my personal comments I leave for myself. Just like ask me if you want to know how something works but really I am trying to keep it as straight forward as possible | ||
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### Build Instructions | ||
Install SDL2 and SDL_Image to run follow instructions based off your os for this. | ||
Install SDL2, SDL_Image, and SDL_Mixer following instructions based off your OSs for this. | ||
Once you have done that you can copy this code into your terminal of choice | ||
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``` | ||
git clone [email protected]:BSBussell/bSDL.git | ||
cd bSDL | ||
make bSDL | ||
git clone [email protected]:BSBussell/BML.git | ||
cd BML | ||
make BML | ||
``` | ||
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This will create the linker objects to use when compiling with your program. | ||
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